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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Id like to see our american subs fully depicted. meaning not just two interior compartments but everything fore and aft, engine rooms torpedo rooms etc. And ya it be nice if the devs would get the sound implementation done completely.
Mission ideas, hey instead of just dropping off commandos how about picking them up from a hot port, meaning u litterly have to be thier support by fire while they exfil to your boat. Just some ideas, also, the real dynamic shadows need to come back, ie sh3 before the patches, that was sweet ![]()
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#2 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
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AI tweaks to make the surface vessels engage somewhat realistically (fire at range, launch torpedoes, etc)
More upgrades/customization to boat (make renown mean something!) Make ships more cognizant of torpedo wakes (US electric torpedo is pointless) |
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