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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Anyone here who can make comparisons to Blender? Thats the only modelling tool I have used recently (I used to do some Maya at University but thats ages ago). I want to know if its worth switching - I have not even learned to use Blender proper ..
To be more precise what I want: I come from a CAD/engineering background and I would like to have more direct control over object coordinates - Blender seems to support all kinds of freeform tools, sculpting but I am not an artist! I even thought about creating my models in AutoCAD where I can control geometry directly then importing into Blender via DXF but that sounds too idiotic = reinventing the wheel.
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#2 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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Hey Luft lol,,
You want me to make you a heomaphrodite is that what ur saying lol... Global.. I used to dable with blender many many moons ago, nice free app does alot of things, but I still prefer a more polished industry standard tool like maya, as far as coordinates go all high end apps ive used your able to manipulate with all tools with XYZ etc etc to precision. You can even export maya stuff to cad specific file formats for machining. (using plugins) Moose. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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No, I meant one that can grocery shop and cook...
![]() ![]() Cheers, David
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#4 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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LoL you nutball
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