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#1 | |
Black Magic
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#2 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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I named it smoothing-groups because it is maybe the more common name for the most 3d-modelers here. In Wings3D we have the option to mark edges and make them hard or soft. When exporting into 3ds it seems Wings is able to transfer it into smoothing-groups and importing brings it back to the correct hard/soft -edges. But with obj. it doesn't work.
Don't want to post a picture of the actual ship i am building, maybe later I have some time to show it with something else. pontius |
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#3 | |
Black Magic
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#4 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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Sh3 models doesn't have smooothing groups, everything connected is smooth for the engine, if you want a hard edge you must split the object at that edge.
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#5 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Hmm O.K. thank you both!
You know, when triangulating the faces, on some parts the shadowing looks really weird. When applying smoothing groups it works fine, but without ... ![]() Have to find a way to get it look good. Thanks, pontius |
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#6 | |
Black Magic
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#7 | |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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tried it and it seems to work for most cases and is solving the strange shadowing-effect whe triangulating. But there is this increase in polycount.... ![]() pontius |
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