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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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I have allso edited the alpha layer when it's dark to make the sea look more realistic, maybe thats has something to do with it... hmmm :hmm: Will look into it, now it's allmost weekend and I need a little break from SH4, but will get back to WIP monday
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#2 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Just to clarify, the reason we're not seeing fog is because it has been reduced in the LBO correct. Not a complaint, because LBO is one of the best mods I've ever used, just wanted to be clear. And you're also working on getting the fog back.
Thanks for the great work! |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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to get the fog looking good again in the game I made some adjustments he made some adjustments and we both need to put them back to more normal settings and will be ready when the reflection/environment mod is released. Sorry for the inconvience we might have caused.
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Only the Fog 1 no fog drop down has changes to accomidate the visability mod for 9 plus km changes.
in the scene.dat files and everything matches original scene.dat numbers after patch 1.3 in fog drop downs 2 - 4 In all the scene files I have set up for download on the LBO thread. So the problem is not with the scene.dat file's So I have sent a message to Kriller2 asking him to check through his work and see if anything from his mod's might have caused it. Just wanted to keep you guys updated. |
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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One of the main textures from his mod was missing the alpha layer with the fog on it. So this will be fixed just fine as soon as his new mod is released or he might even just present a quick fix texture in the mean time if you ask him for it.
So anyways problem found and solved guys. Again sorry for any inconviniance we might have caused. |
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#6 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Quite honestly, I think I speak for anyone who's used your mod, please don't apologize. The LBO really is phenomenal, and I think we're all just happy that there are people out there making this game great.
Thanks again for the work! |
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