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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Ah well... I tried... Quote:
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You guys have done a good job. ![]() Last edited by XLjedi; 08-31-07 at 01:29 AM. |
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#2 |
Sparky
![]() Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
Uploads: 0
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You guys rock.
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It's like the Blues. You can't play em if you haven't lived em. GWX 3.0 DID |
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#3 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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![]() Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#4 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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With the tails gone now, would it be possible to put the contline.tga (I think that is what it is) from a stock version back in to get red warship hydrophone lines back? I think if you did that with grayed out contacts, the tail would go back to the original colors, too. I'm just curious because I may like to do that to my own installation. I don't have the game reinstalled yet so I can't check which TGA it is.
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Will there be an option to choose how " realistic" you want the game to play like with the mods folder in 1.03
Because not everyone wants to play superdooper realistic ![]() And will it be " user friendly " regarding tweaking it to your own personal taste? |
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#6 |
Torpedoman
![]() Join Date: Aug 2007
Location: South Wales
Posts: 114
Downloads: 0
Uploads: 0
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I should imagine it would be quite simple to replace the tails, if its just the one TGA file, sounds like this update is cruising along pretty nicely. And whats this some TGW making its way into GWX? Tell ya, you can't beat the classics.
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
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#7 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#8 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#9 |
Stowaway
Posts: n/a
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Well here is my opinion on the new contact system that going to be included in GWX 1.4.
As a matter of true i liked it a lot, yes i agreed that the tactic of interseption of convoy or single ship need to be changed (well at least in my case). But thise is chalenging, aspecially when you play 100% realism. The matter of " If my solution was right, and if my torpidoes going to find they mark" will become more and more important in the next update, and i can`t wait ![]() ![]() |
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#10 | |
GWX Project Director
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It simply contains optional modifications. No further optional mods will be added to that folder. The only change is that the "Reduced Positive Bouyancy" will become default as it is a refinement of the original... and that optional mod will be deleted. Regarding being user friendly to alter... that isn't a question I can really answer any differently than before. Any post release changes made by the user will be done at their own risk. The GWX dev team is not responsible for assisting each user with changes to suit individual preferences. Last edited by Kpt. Lehmann; 08-31-07 at 04:42 PM. |
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#11 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Woh nice blimp. Will they be escorting convoys? Because thwey actuly did escort a few convoys.
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