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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Loader
![]() Join Date: Jul 2007
Location: Germany
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You can mean that is a real photo
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#17 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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He was wondering if the ocean color could be changed to a Richer Blue to a real Blue Blue color?!
Maybe see if you can find some photo's of the Pacific that show some good coloring of the ocean. I havn't a clue how to work with or do that stuff so thought I would run it byt you seeing you like working with textures and coloring. |
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#18 |
Ace of the Deep
![]() Join Date: Apr 2005
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Okay today I have edited the watercolours and reflectionmap :p And I hope the colour is more pacific blue now ? (see first page)
(Leo) I will send you the files so you can test them and work on your reflection mod ![]() |
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#19 | |
Planesman
![]() Join Date: May 2005
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i just got that picture in my head of the people on the sinking ship running around, scared for their lives, screaming... ![]() ![]() i assume you mean the crew on your ship, of course? actually the other one would be fine, too ![]() very nice work btw. looking forward to each release ![]() |
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#20 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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#21 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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for ocean coloring for the Pacific if you wanted a reference!
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#22 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
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Quote:
![]() Wolfy
__________________
![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#23 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
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![]() Quote:
![]() (Mass + Momentum = Right of Way)
__________________
All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#24 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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in the new texture packs you sent me. You know how there are only 7 of each item for the sky but in the Scene.dat file there are actualy a total of 13 so is it possable to add the extra textures to accomidate what is available for the sky and not being used? It would create a much more realistic effect for the game and a hell of a lot better lighting and over all colors effect.
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#25 |
Ace of the Deep
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#26 |
Eternal Patrol
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with JakeToox's latest tweek file for the scene.dat
If you look at the drop down's there are a total of 13 sky settings for angles but if you look in the ENV folder in the files there they only deal with the 7 color chart's for the sky pac and so forth so that means they are being reused to produce the other set's of colors and lighting for when the sun rises and set's instead of each having there own set for each angle of the sun going up and comming down. BTW looking good!! Is that useing the reflection's test work I sent you? |
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#27 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
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![]() ![]() Is the Mod ready... I'm anxous ![]() |
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#28 | |
Canadian Wolf
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![]() RDP |
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#29 | |
Ensign
![]() Join Date: Oct 2005
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true, very true!!! |
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#30 |
XO
![]() Join Date: Mar 2007
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In the mean time ... what's the latest version number??
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