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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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already in the materials and particles DAt files so the textures just have to be added in there for reference as far as I know. I already took a good hard look at them with S3D just nothing for them to work with texture wise. So you need a texture for the oil then add them then set them up to show up in the game and tweek them.
Although the other 2 things for ship sinking splashes are ready to just be tweeked to make larger effects and depth charge above and below reaction and effects are ready to go. |
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#2 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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thanks! i'll probably give this a serious look tomorrow. it's late here and i think i'll call it a night soon and i don't think a I can learn much while being tired like this
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