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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#18 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() Quote:
![]() I've also been critical of the hydro-contact line terminating at the exact target location. By chance could we expect to see a line that extends to a non-discriminate point? Pretty sure I've seen a mod for this somewhere... ...and I guess those contacts are still gonna be exact in the sense that they pinpoint target location. I guess now you'll just mark a position, wait a few minutes, mark the next position and you'll have target true course and exact location again. Is that a fair assessment? I still think the standard version of GWX should include the original %age deduction for enabling map contact updates. Granted, people can mod it as they see fit (although, this is really more of a valid argument for GWX NOT messing with it). At least that way I would understand the difference when people say they play 100% vs. those that play 100% with map updates turned off. From what I can see, there's still going to be a big difference in the difficulty. (Notice I said difficulty and not realism, as most people around here seem to equate realism to simulating the captain's perspective alone.) |
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