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Old 08-30-07, 07:55 AM   #31
Kpt. Lehmann
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Just as a heads-up.

The primary architect of the K-ship was Privateer. Ref, JU_88, and Ichneumon also have had a hand in bringing it to light.

Thanks for filming it Jimbuna!
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Old 08-30-07, 08:00 AM   #32
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Buying stock in "StarBuck's" as I write....Looking foward to more Sleepless nights!!!!!!
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Old 08-30-07, 08:08 AM   #33
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Kpt. Lehmann

All right, i watch the video clip and i like what i saw. The model of a new unit is very good and i like how she going down .
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Old 08-30-07, 08:25 AM   #34
lutzow
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The new air units are kicked my ass into orbit.
Incredibly detailed awesome aircrafts are flying to us.

Respect & glory forever for GWX team.
Who are they in normal life? Spidermans?
They should make SH5.
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Old 08-30-07, 08:25 AM   #35
GT182
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Ugrade to WMP 11 and the Kpt.'s download will play just fine.

And Kpt., that is truely impressive. GWX 1.04 sounds to be as good as it gets for SHIII so far. Realism being the key factor. Congrats to the Team, you guys have done one hell of a job. ~S!~
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Old 08-30-07, 08:29 AM   #36
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Great film clip guys. Fantastic airship. BTW, is it "smokeless" or will it "develop" some smoke when the right parts are hit (e.g. engines)?

Ok, thanks for the info about IABL's mod and GWX. Actually, I think that's all I need to keep me happy for next 5 years = GWX 1.04 + IABL's MM.
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Old 08-30-07, 08:47 AM   #37
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Quote:
Originally Posted by mkubani
Great film clip guys. Fantastic airship. BTW, is it "smokeless" or will it "develop" some smoke when the right parts are hit (e.g. engines)?

Ok, thanks for the info about IABL's mod and GWX. Actually, I think that's all I need to keep me happy for next 5 years = GWX 1.04 + IABL's MM.
If you look real carefully you'll see smoke coming from her when she takes some initial damage
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Old 08-30-07, 08:49 AM   #38
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I hate this sneak prewievs, just make me wanna have it right NOW!!!!

No, it looking really good, and I am really looking forward to playing it.

Great work guys!
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Old 08-30-07, 10:38 AM   #39
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Ok, found a bug on the ship. It's missing a "dot" behind "S" in "U.S Navy" LOL. :P

@Jim, I meant a burning smoke and fire like when you hit an airplane. Is that incorporated too? Or was there some sort of limitation on that?

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Old 08-30-07, 11:30 AM   #40
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Dimitrius07
Quote:
Originally Posted by danlisa
The Stay Alert Crew Mod is NOT going to be in GWX 1.04 for that (& other) reason. FYI, this mod was not included in the original GWX download/install.

The GWX Dev's don't plan to work on this but if you contact Rubini he might help.
God damn Not again, i am apologies, i did not read the Lehman first post correctly.
No worries mate. You should see me attempting to read Hebrew. You guys would slap me.
id slap you anyways
just for fun:rotfl: :rotfl:
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Old 08-30-07, 11:33 AM   #41
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Quote:
Originally Posted by Kpt. Lehmann
Contacts: (Aaronblood this is for you. Sorry you had to wait so long.)
In keeping with our "some... but not all" situational awareness availability of information given to the player... contacts are now LOSING their tails. This may not seem like much at first, but that tail gives you the exact heading of the contact, making intercepts a great deal simpler than should be. Making a successful intercept should not be a certainty. This coupled with the pre-existing random waypoint changes of convoys/merchant shipping (and now ASW forces and task forces) makes a successful intercept contain the same frustration in part that the real U-boat forces faced. We cannot simulate the nearly real-time decryption and dissemination of Enigma communications that were VERY often used by the Allies to re-route shipping well away from U-boat hunting areas... so this will serve the purpose. <Yes i hear many of you groaning... now stoppit!>
Once you DO attain visual range though... you can then click on the different contacts and zoom in on the map to reveal the outline and disposition of individual contact headings... as the watch crew could relate to the U-boat commander on his request.


Thank you thank you and finally a huge thank you, this is a huge immersion killer for myself....1st rate work as always

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Old 08-30-07, 11:48 AM   #42
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Quote:
@Jim, I meant a burning smoke and fire like when you hit an airplane. Is that incorporated too? Or was there some sort of limitation on that?
You'll have to wait and see......Kpt. relesed a little more eye candy, but it was not intended to stimulate a detailed question and answer debate. Sorry matey
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Old 08-30-07, 11:57 AM   #43
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I am eager to see more!
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Old 08-30-07, 12:03 PM   #44
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Roger that jim, going back to my cave now. Wake me up when it's done.
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Old 08-30-07, 12:06 PM   #45
Jimbuna
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Quote:
Originally Posted by mkubani
Roger that jim, going back to my cave now. Wake me up when it's done.
No prob mate....I doubt you'll be dissapointed
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