SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-27-07, 07:11 PM   #11
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

There's another very good reason to use the 16km mod in GWX, which is that (according to Rubini - and my own experience) it fixes the "watch crew asleep" problem. In 8km mode, the watch crew are blind (you can see to 8km but they can only see about 8 feet) but in 16km their eyes are just as sharp as yours, more or less, and they'll report contacts at 15km or more in good visibility, and more often than not they'll see the enemy before the enemy sees you (unlike in 8km).
onelifecrisis is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.