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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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cheers HM
yes SH3 and that one man against the world trip! using serg's AI wolfpack boats and some file editing to modify them a little i got myself a decent GENUINE reliance on the AI uboats for all my contact reports and patrol info.. http://www.subsim.com/radioroom/show...light=wolfpack it worked perfectly (and was 100% total hardcore "other stuff" realism..) but not popular enough to catch on. not enough things going boom BOOM!! ..that "other stuff" realism needs some patience...the trouble was that having eventualy found a convoy in SH3 (or rather found an area of low time excelleration then finding a convoy in it....arghh...very dull) it gradualy became abundantly clear that it hadn't actualy been worth the effort...lol... .but this shows file wise one of the other drawbacks of SH3 nicely....the production of mods is made difficult because so many different aspects of the game are carried in singular files rather than each aspect being carried in it's own file..so forcing the production of super mod packs rather than deft soloutions for individual issues... you see the problem with SH3 is that because of the switch to the dynamic campaign happenning half way thru the thing you end up with two seperate games in one.. game one----find the area of low time excelleration game two----find the actual convoy and attack... game two is just a very VERY basic semi scripted (in effect) single mission enclosed in an other wise dynamic campaign.. and you CAN see the join.. yeugh..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 08-27-07 at 12:42 PM. |
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