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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Bulleye, you're right. The way radar is modeled right now depicts doppler radar, which only picks up moving objects; pulse radar, which gives a return on both stationary and moving objects, was the standard during the war.
Now, the reason I ask about fog affecting radar is this page I found at hnsa.org: Quote:
Here is another comment from that manual: Quote:
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Is fog in game tied to weather?
Meaning does it only appear in high wind states or otherwise stormy conditions? tater |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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I think it only shows up in stormy conditions. Shame, because it'd be neat to try to navigate and detect ships in calm, yet foggy seas.
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#4 |
Navy Seal
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Location: New Mexico, USA
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If it's only storms then the "fog" value would also be simulating choppy seas, , pitching rolling decks (to which the radars are attached), etc.
Wasn't that a factor in RL? tater |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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For those that are interested, I'm going to test out these settings in Sensors.cfg. My current patrol has only SD radar, so it's a bit hard to test:
Quote:
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#6 |
Navy Seal
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Location: New Mexico, USA
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I'd be curious about waves, too. Seems like the altitude (as in altitude/azimuth) would be somewhat critical to using a radar, paritularly on an unstable, low platform like a sub.
Need to ask someone who knows. Donut? tater |
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#7 |
Ace of the Deep
![]() Join Date: Jul 2007
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Simulating radar is even tougher than sonar (and sonar is Much more complicated than it is represented in SH). Having talked to a couple radar and sonar men from WWII I was presented with the following info:
Radar was great--when it worked. It had a tendancy to break down a lot--especially during an approach. Repairing it was a bear. Atmospherics played havoc with it, gave false returns often. Contacts were frequently watched for quite a while before they were even reported as actual contacts as they tended to blend in so well with back-ground clutter. Contacts hugging a coast were easily masked by the land mass behind them, often making radar useless in such circumstances. Radar depth was 45 feet. This did reduce the effective range though. As for sonar... The best sonar conditions were NOT a flat calm sea but rather a 2-3 foot chop. During a flat calm in mid-day with clear skies the sun would heat the upper layer of water creating "the afternoon effect". This was basically a weak layer at about periscope depth. Tha soundmen I talked with said they never (nor did they know anyone) who had located a submarine using passive sonar. The information gained from passive was from a known target so they could hear hull popping from depth changes and activity from repairs/damage etc. When a sub changed depth they could usually hear it. The way they knew which way a target was turning was red-shift/blue-shift doppler effect. Hard to explain without sound assistance... In a nut-shell: All this is (IMHO) is nearly impossible to mod without having direct access to the hard-code and pretty much gutting and recoding what is already there... Not my cup of tea. I just fix computers. The guys who code them are in a whole different mind-set. Cheers! Peto |
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#8 |
Eternal Patrol
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That's great stuff, Peto!
![]() As a non-submarine side-note, I would like to add that radar was also the bane of surface ships, especially the much-touted fire-control radar. It also had a tendency to break down...when the guns were fired! Seems the shock would shatter those big glass fuses and unplug connections. Graf Spee reported this happening, Nelson reported it while firing at Bismarck, and U.S. battleships had it happen...a lot. ![]()
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