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Old 08-26-07, 12:22 PM   #1
Rockin Robbins
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Default Between the devil and the deep blue sea

I agree, you have to find a way to hit him with a torpedo. Set them as shallow as you can and set up an AoB 0 or 180 shot. get him to chase you, even if you have to pop part of the sail out of the water. Make it a max 400 yd, min 300 yd shot and you have a great chance to tag him.

You're toast on the surface unless you're living a real clean life, so I'm afraid you're toast... You still may end up seeing if you can spread some jelly on that toast and give it back to him, but your advantage is your torpedoes. You have plenty to waste. Go for it!
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Old 08-26-07, 12:40 PM   #2
tater
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Gotta be careful of arming distance as well.

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Old 01-22-09, 04:43 PM   #3
Aquitaine
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Sorry to resurrect this thread...

I'm having a similar problem with minesweepers. My last patrol, I sank 9 (!) destroyers, one after the other (and then chased down some juicy convoys) but two minesweepers, one in two different escort groups, gave me no end of trouble. Manual targeting, auto targeting, setting depth as shallow as possible, my torps would go right underneath them - bow, stern, middle, doesn't matter. Maybe one out of ten tries I'd actually get one to explode.

These are US Mk14 torps, RSRDC, but no other mods. I'm not missing, I just can't get the buggers to explode. Below 300 yards I usually figure I don't have enough time in the water for a torp to arm itself, but I've got one now at 500 yards with a decent AOB, and still no dice - slow torp, fast torp, doesn't matter.

Am I missing something?
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Old 01-22-09, 04:58 PM   #4
Ping Panther
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This is an interesting thread. Is it true that minesweepers were also typically constructed with wooden hulls?
(Not that setting topedoes for magnetic triggers is the consideration here to blast them off of you. But it just got me thinking...)
Shallow keel draft and a tight turn ability on those sweepers is a trouble to deal with.

I hope WCow has dealt with his sweeper issue by now!
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Old 01-22-09, 06:35 PM   #5
Soundman
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Quote:
Originally Posted by Ping Panther
This is an interesting thread. Is it true that minesweepers were also typically constructed with wooden hulls?
(Not that setting topedoes for magnetic triggers is the consideration here to blast them off of you. But it just got me thinking...)
Shallow keel draft and a tight turn ability on those sweepers is a trouble to deal with.

I hope WCow has dealt with his sweeper issue by now!
I have wondered if this is modeled in the game too. The same applies to Subchasers, they supposedly had wooden hulls and I've never been able to hit them with a fish (using TMO) and go Hmmm? :hmm:
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Old 02-04-09, 04:09 PM   #6
DaveyJ576
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Quote:
Originally Posted by Ping Panther
Is it true that minesweepers were also typically constructed with wooden hulls?
Some are, some are not. All of the Navy's current MCM force are a combination wood/fiberglass construction. Steel hulled sweeps could not sweep for magnetic influence mines. All minesweepers are deliberately designed with as shallow a draft as they can get away with, so hitting one with a torp would be difficult.
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Old 02-04-09, 04:30 PM   #7
mcarlsonus
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Was anything made out of fiberglass in WW2? Makes sense a minesweeper'd be made of wood or another non-magnetic substance, but even PT Boats were wood-hulled!
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