SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-25-07, 10:13 PM   #1
VonHammer
Engineer
 
Join Date: Aug 2007
Location: Michigan, USA
Posts: 218
Downloads: 0
Uploads: 0
Default

ok ill have to try that. just need to figure it out
VonHammer is offline   Reply With Quote
Old 08-26-07, 12:16 AM   #2
Crosseye76
Lieutenant
 
Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
Default

Most ships have a "Sweet Spot" where one or two torps will kill them.

It's worth finding these and practicing with the gyro angle on the TDC to hit these spots.

.
__________________
There are only two kinds of ships. Submarines and Targets.
Crosseye76 is offline   Reply With Quote
Old 08-26-07, 04:39 AM   #3
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

lol

The Mark 27 is a small homing torpedo designed to blow off an escort's propellor. It wasn't an anti-merchant shipping weapon. It carried only 95 pounds of Torpex, compared to the Mark 14's 643.
LukeFF is offline   Reply With Quote
Old 08-26-07, 05:20 AM   #4
peterloo
Commander
 
Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
Default

Using Mk.27 to kill merchants... you may be fired by Nimitz by this. Definitely a waste of expensive anti-escort (DD) torpedo

They are designed to blow up the DD's propellor, sonar, rudder or similiar apperatus. Since they are small, they simply contain much less explosive.

So they arn't great anti-ship weapons. They are used solely as a last resort, relying on their stopping power to put a termination on the DD attack run

Next time, save yourself some renown (I know using renown to buy torpedoes is ridiculous), use cheap Mark.14s. That's what a successful submariner does!

p.s. you should NEVER bring 7 Mk. 27 (Fido) for patrol. You should only bring 1~2 of them. For me, 3 is maximum limit. Also, please load them at stern tubes, as those DD attack runs usually comes from your stern side.
__________________
Romeo is here, but where is Juliet?



The 中国水兵 (Chinese Sailor) in subsim
peterloo is offline   Reply With Quote
Old 08-26-07, 07:26 AM   #5
Hobnail
Bosun
 
Join Date: Feb 2005
Location: Sydney, Australia
Posts: 67
Downloads: 8
Uploads: 0
Default

It's a reverse on the old saying... ie don't bother trying to crack a rock with a nutcracker. use the heaping great 12lb sledgehammer!

Just to give you an idea of the complete inappropriateness of using the Mk27 on merchies compare the warhead size of the two torpedoes.

Mk27 = 95lb torpex
Mk14 = 643lb torpex



In fact the Cutie only weighs slightly more IN TOTAL than the warhead on the Mk14.
__________________
My TMA is like a drunk game of \"Pin the Tail on the Donkey\"

Be kind.
Hobnail is offline   Reply With Quote
Old 08-26-07, 07:58 AM   #6
VonHammer
Engineer
 
Join Date: Aug 2007
Location: Michigan, USA
Posts: 218
Downloads: 0
Uploads: 0
Default

ok thanks for that info. what about the other torps? the Mk16s, 17s, and 23s? so im taking that the Mk27 is in know way like the type 5 or type 9 torps from sh3?
VonHammer is offline   Reply With Quote
Old 08-26-07, 03:11 PM   #7
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

As others have suggested, use the specialty torps for their intended purpose.
I can take down a heavy merchie with one or two Mk14s if you hit them right or put in a spread. It would seem placing two torps on the same spot would punch a hole straight through, but the game favors the loss of two or more comparments over extensive damage in one compartment. Hitting under the keel adds significantly more damage.
-Pv-
-Pv- is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.