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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yes the damage model is a toughie
Give a sub a damage model to survive underwater makes it tougher on the surface Certainly can be done as player subs manage it However I dont think you could alter an evasion routine to make it dive Not sure if they are all linked Merchants would sink themselves :rotfl: But then I dont know the ins and outs of those controllers though so who knows |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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You have to rember that there is NO sub AI in sh3, so the subs have to use SHIP AI - so submerging = sinking
![]() To be honest i think if it was possible some one would have done it by now, SDK required for that one methinks. |
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#4 | |
Pacific Aces Dev Team
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One day I will return to sea ... Last edited by Hitman; 08-26-07 at 02:03 PM. |
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