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Old 08-19-07, 07:51 AM   #16
Jimbuna
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I'd settle for online MP where you get to choose either sub or escort
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Old 08-19-07, 11:46 AM   #17
Sailor Steve
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Quote:
Originally Posted by TarJak
Why not just get some VR goggles and headse so that your head movements act like the POV hat. It can be done now... http://www.digit-life.com/articles/vfx3d/index.html
YEAH! That's what I want! I want one of those! Perfect for the next generation of flight sims! And I want new sub sims that use that! Heck, I might even start to like shooters if I could use something like that.

Quote:
Originally Posted by GoldenRivet
for sailor steve... http://www.simviation.com/cgi-bin/ya...num=1150751413

imagine what you could do with that and a projector?
Yeah, that's exactly what I was thinking of, if the projection canopy was perfect (:rotfl: ).

Quote:
Originally Posted by jimbuna
I'd settle for online MP where you get to choose either sub or escort
Get SHII and Destroyer Command, download the Messerwetzer mods, go to Sub Club and have fun playing either sub or escort.
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Last edited by Sailor Steve; 08-19-07 at 12:08 PM.
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Old 08-19-07, 12:25 PM   #18
robj250
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Didn't Hitler order that the U-boats were not ALLOWED to take prisoners but were to shoot and kill all they see.
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Old 08-19-07, 12:51 PM   #19
Iron Budokan
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More immersive qualities overall on shore and at sea, more realism for controlling functions of the boat itself, higher level of realistic interaction with crew and BDU.
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Old 08-19-07, 03:38 PM   #20
Heibges
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1. Improved Engine/Fuel Management. Make it a little challenging to keep your boat at sea for 2 months.

2. Contacts the spawn into the game in relationship to the player, and reward folks who can keep their boat at sea a long time. This would get rid of the advantage of using the hydrophones in an unrealistic manner.
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Old 08-20-07, 03:17 AM   #21
GoldenRivet
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Ok... i have posted my wishlist for the next WW2 U-Boat sim before, but i'll shorten it: Some of the items are a bit demanding, others are quite simple, all of them are detail oriented... the details make or break games!

1. The ability to have the crew man harbour stations upon entering and exiting the port. this would be an all non-essential hands on deck, it would be very very nice to see a crowded top deck and conning tower with my sailors waving their hands and hats at the lovely ladies on the dock when we were leaving port and coming back.

2. Manning of stations in shifts similar to SH4 instead of micro managing like SH3.

3. 3D model of every interior compartment of the U-boat from the stern tube to the bow tubes... even the head! Each compartment should contain animated crew in the process of eating, sleeping, maintining equipment, going about their duties, or repairing battle damage.

4. When the crew is loading external stores show the men on deck going through the paces of actually doing the work, rigging up the equipment, etc.

5. Use of enigma machines for decoding of certain messages or all messages depending on realism settings in the game.

6. Survivors manning and lowering life boats... not just appearing like in SH4. aside from survivors in life boats add men walking on the decks, getting killed and even jumping overboard while lit on fire!

7. special missions - not like inserting agents or rescuing downed pilots... more like realistic to U-boats like sneaking in and laying mines in and around an enemy port.

8. AI U-boats out on patrol in the sea with you... might be 10 miles away... might be 500 miles away, but they are there and you might stumble across one some day. (note: they have to be able to fire torpedoes and submerge/ effectively engage the enemy etc)

9. more game play while in port. 3D 1st person environment? walk around in the sub pens... see port personnel repairing your boat, fitting it with new equipment, go to the bar and have small talk with other captains who offer tips on tactics and hunting grounds etc (half life 2 like or heavily scripted like GUN or gran theft auto - nothing too deep just some bit of immersion) ... the player should feel as if they are really leaving an aspect of the game behind when they leave port to go out on patrol, and they should "miss" an aspect of the game while patrolling.

10. Radio with stations just like in SH4 - BUT the major difference being that you can direction find these stations to assist in the manual navigation options to triangulate your position.

11. this one kinda goes with the interior modeling of the compartments. why not add crew sliding down the ladders during an alarm dive? or ad crew moving from compartment to compartment during the shift changes? not just appearing where they are supposed to be. the player has 30 to 50 men on the boat... he should be made to feel like it... not the 7 ot 8 we are used to seeing.

like i said - the above has been posted before, but just my two cents worth.
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Old 08-21-07, 08:19 AM   #22
danurve
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How about this guys; the ability to add an e-mail to a carrer - check it.

The game could use the e-mail to send contact and status reports to a server; which could then respond to the game with some auto check and that way the game could read the text and send you an in-game message.
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Old 08-21-07, 08:33 AM   #23
Lible
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Realistic Snorkels
..and roleplay in the future.
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Old 08-21-07, 10:27 AM   #24
XLjedi
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My number one wishlist item would be to allow multi-windowed gameplay. So you can throw different stations/views on different monitors; similar to the way you can do things with MS Flight Simulator. Wouldn't it be nice in SHIV to have the scope on one monitor and see the attack map on another and watch how TDC adjustments are affecting the solution?

Would also be cool to allow others to play various stations with you. Maybe allow 3 or 4 to man a sub, one on hydrophones, another as the tracking party, maybe an XO responsible for firing solutions, etc.
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Old 08-21-07, 01:09 PM   #25
Stryck_9
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A tunable Radio might be nice ( Listen to German stations ,french stations...the BBC or whatever).
Viable working Wolfpacks
Victory Penants on return to harbour
We have rain but also to have snow in the winter would be nice.
Thats it for now
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Old 08-24-07, 09:11 AM   #26
danurve
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Control of the Plains would be nice.

We have 'set plains to normal dive' why can't we have 'set plains to normal rise' at least.
Yeah that's right Im looking for ways to help deal with the goofy flooding and damage control system we are stuck with. Flooding recovery time my @ss.
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Old 08-24-07, 09:16 AM   #27
gimpy117
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Quote:
Originally Posted by Sailor Steve
I've long dreamed of a flight sim which puts me in an actual replica cockpit, with the canopy being a 360-degree raparound that lets me turn my head to look at things.
yeah microsoft put that in in fs 2002...
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Old 08-24-07, 12:32 PM   #28
minute
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Better modelling of the Uboat would be nice - especially more precision in maps and instruments, plotting course, torpedo solution, etc.

Better response from merchants and convoys - i.e. avoidance strategies from merchants, etc.

I really liked the idea of making this a massive multiplayer game - be a Uboat or destroyer commander and actually have to deal with other humans when you meet a convoy... Wolfpacks anyone? Combined ASW operations?

A connection with all the data on uboat.net - getting historical Uboat names and patrol dates, including sunken ship sailings, etc.
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Old 08-24-07, 10:16 PM   #29
gimpy117
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i would like to see a game that allows you to play as all the nations with subs in WWII...

and, make all areas in the sub viewable, with 3d damage, so you know when your actually hit and when your not...
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Old 10-15-07, 08:41 PM   #30
Raptor_341
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>> What i would like to see is a boat that you can walk around. See the crew, interact a bit. See the whole boat. Full 3D damage on all ships and submarines. AI submarines of all nations ( with torps ). Special missions, fleet operations when historial. Britsh, German, American, Russian, French ( short game, lol), Japanese, all major submarine users of WW2. And different types, minelayers, milk cows, midget submarines.

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