![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Rear Admiral
![]() |
![]()
Ill bet i get exact opposite complaints in TM 1.6
![]() |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Heheh.
The problem with the planes in stock (from CVs) is that since they have such huge range you see a zillion planes, but you could be many hundreds of miles from the CV. In RL, unless sending a strike out, you'd be lucky to see ANY aircraft as far as 2-300 miles, and those would be strictly recon planes. Even those would be based on likely action with the enemy, not SOP. Any sort of constant CAP for CVs would be within visual range of the TF. I have thought about BP-cloning the CV planes, and dropping the range to 50nm or so to be "CAP" planes. Course the CAP would need to be reduced to 1 plane (unless it's squadrons, then they all need to be 0, IMO) Then at least if you saw them, you'd know you were CLOSE. tater |
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
I still want to know how many planes are considered a squadron since in stock, airbases have like 9 or 10 squadrons of various planes.
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Seems like it must be planes, the numbers used on the CVs are VERY close to the actual plane counts on carriers. If they are squadrons, CVs have about 10X too many planes on them. If they are squadrons, the airgroups need to be 2 of each type of plane.
tater |
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
|
![]()
The weird part was that I started encountering them just outside of Midway - significantly after the Battle of Midway. Then on a line between Midway Island and Hokkaido Japan it looked like frogger (2 planes flying one way and often encountering more flying the opposite direction). BTW the range of the Val was around 915 and the Zero was around a 1000 if the pilot new how to lean the engine appropriatly - something I would not ever expect in an AI as it would be a waste of time here. A Carrier Battle Group???/ Unlikely - never had any contact and the nearest IJN Assets were thousands of miles away. Anyway - based on what I saw and behaviour of the A/C I am wondering if it was a bug.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
No, it was a carrier.
One, the game very simply deals with aircraft, they have a radius, and inside that radius it "rolls a die" to see if you encounter any. Once spotted, the die roll is weighted, so you'll see a lot (nevermind that CVs never flew all their planes around at extreme range in a search pattern, lol). Two, the Val extreme range is set to 750 in stock I think. The stock missions might be poorly designed, but it's not more complicated than that. So it's not a "bug" per se, but it is a problem with the game---one that can be modded pretty easily. tater |
![]() |
![]() |
![]() |
#7 |
Mate
![]() Join Date: Nov 2007
Posts: 55
Downloads: 2
Uploads: 0
|
![]()
Had the same issue, followed the planes along their return flight path, was not able to find anything, no sound contact or anything else. So if I understand correctly, if the carrier was within Val or Kate range I should have been able to pick them up on my sonar?
|
![]() |
![]() |
![]() |
|
|