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#1 |
Seaman
![]() Join Date: Sep 2005
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I've also noticed (in TM 1.5 at least) that smaller warships (from DDs downwards) are much harder to hear than merchants. What I mean is you can hear them just fine when they're up close, but while you can hear merchants from 15 nms away, warships can be "silent" as close as 5 or 10. The problem seems to be compounded in shallow waters (ground echo effect, I suppose).
As for subchasers and gunboats, yeah, torps won't harm them most of the time, what with mag. detonators being so fickle and their keel being higher than a torp's minimum depth... Then again, wasting a big ol' torp on a 300 tons boat is, well, a waste ![]() Deckgun those cans of sardines from their 6 o'clock, a dozen shells under the waterline is usually enough, and they can't do much damage to you in that timeframe.
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#2 |
Loader
![]() Join Date: Aug 2005
Posts: 87
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Thanks for the tip
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a l i e n m o o n s d i g i t a l s t u d i o s "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in the rain. Time to die" |
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#3 |
Bilge Rat
![]() Join Date: Nov 2011
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I am wondering could it be a torpedo depth settings problem?
I have had the similar problem when I try to sink Small Gun Boat with torpedoes. The draft of a Small Gun Boat is 3.6 feet. The MK14 torpedo depth setting can only go as low (3.5 ft Approx.), so my torpedoes missed the Small Gun Boat every single time I fire, even though the target is sitting stationary. When use the same lowest torpedo depth setting (3.5 ft Approx.), and fire at a Medium Gun Boat. The detonate and sink the target. We should be able Torpedo depth to zero so the torpedo runs along the surface or very close to the surface. Anyone comments? |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
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#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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In RL, the early Mk 14 torpedo was found to run about 10 or 11 ft. too deep. The early war Mk 10 had the same problem to a lesser degree. This effectively made such targets immune to torpedo attack. Magnetic Influence exploders could, in theory, do the job, but had severe issues of their own. Most RL skippers simply avoided these nuisanses. They are barely worth a torpedo, and, as you found out, are difficult to target. |
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