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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Which one are you referring to Leo? The WIP or the one thats already in the optional mods directory?
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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UM vs 1-4 full I beleve
What ever you did in there works fine so far for me while out on a Patrol anyways. |
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#3 |
Rear Admiral
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In 1.6 i have 3 versions of that mod.
One of which i was going to run with as the default installtion, but i don't have time to adquately test it so stock styled mission files will be default, and ill just let people choose which version of repeat patrol fix they want. My todo list for tonight: - Revert flotilla file default installtion to stock. - merge NSM files in with TM 1.6 - check SeeAddlers mods if im looking at 8KM and 16KM scene.dats, use the 8KM, merge graphic files into GFX pack, scene.dat to datafile portion. - intergate a speciic plane into US roster, create MIS layer, and insert it into campaign.cfg - retouch extra "goback to previous view" mods to match default installation on periscope goback that i changed. -update credits - copy refit pictures to support folder - doublecheck FAQ, update as neccessary, update credits. Package and upload. |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I don't want to restart another campaign just yet Duciums hope you understand and are cool with it. I think I will wait for 1.6 first.
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#5 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I'll wait for his new version before I start another campaign.
Ducimus, I'm finally getting T M tweaked to my liking and your coming out with a new version! Now I'll have to start tweaking again! ![]() |
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#6 | |
Rear Admiral
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Im about ready to kick this bugger out the door and call it quits. Just fine tuning reflections on the scene.dat (or trying to), and waiting on a response from another post on the official forums. |
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#7 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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I am using TM1.5 in my FTT :rotfl: ( please also explain in the readme how to remove the NSM from TM1.6, I don't have the time to wait for a merchant to sink in 3 hours :p ) Last edited by FooFighters; 08-24-07 at 06:11 AM. |
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#8 | |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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