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Old 08-22-07, 05:00 PM   #346
CaptainCox
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Cheers man. Yea I got the new Tweakfile yesterday...I had a nap and just woke up, was sorta when I read your post
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Old 08-22-07, 05:05 PM   #347
leovampire
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Default I am like you when I can Captain Cox

I try to accomidate as best as possable for everyone. I just didn't do a readme for the download's with all the credit's I hoped posting them on the first page would be enough this time as my mind is starting to turn to jelly working with the other projects like the lightning and getting all the phrases working for the game and OMG so much more. Like the camera repair so it stops making my ocean effects turn to JELLO!
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Old 08-22-07, 05:07 PM   #348
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Quote:
Originally Posted by leovampire
on the first post in this thread near the bottom is the links for JSGME the new tweeker file for the scene.dat and the minitweeker program with some of the tweeker files.
Found it.... I am suffering from being a moron.

I'll try it later on tonight.
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Old 08-22-07, 05:17 PM   #349
CaptainCox
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Quote:
Originally Posted by leovampire
I try to accomidate as best as possable for everyone. I just didn't do a readme for the download's with all the credit's I hoped posting them on the first page would be enough this time as my mind is starting to turn to jelly working with the other projects like the lightning and getting all the phrases working for the game and OMG so much more. Like the camera repair so it stops making my ocean effects turn to JELLO!
Ur doing a hell of a job there man! thinking back some weeks. Just don't overstretch it Will be on that darn lightning glitch 1st thing Sat morning.
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Old 08-22-07, 06:43 PM   #350
leovampire
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Default Thanks C.C. for the compliment

and no worries as to when you can help with the lightning I am sure when I get back to port and start fresh with new save's it will be fixed! AH YA RIGHT SHURE LOL!!!
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Old 08-22-07, 07:29 PM   #351
Snakeeyes
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Okay... totally lost.

I have the damned minitweaker but it comes with no readme file and I have no idea how to use it.

SOS

Talk to me like I'm 4. Smurf pictures may be helpful at this stage.
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Old 08-22-07, 07:33 PM   #352
leovampire
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Default someone did an entire tutorial on it now I have to find it

Snakeeyes

Okay here is a link to a tutorial hope it helps you out!


http://www.subsim.com/radioroom/show...highlight=mini

Sorry just a bit busy or I would help you myself.
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Old 08-22-07, 07:58 PM   #353
wovik
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Quote:
Originally Posted by leovampire
set to 2000 for the LBO with the 9km visability and the 30m under water visability

it is the first link.

I also added those slight changes to make the top layer of the water ruffer in the high winds and to give more movment of the sub at 0MPS winds.
Do you mean the windcoef of Wave State 4 and the LargeWavecoef of Wind State 1 changes?
Is it 1 or 1.5 for the windcoef in Wind State 4?
I might have to tweak this file again.
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Old 08-22-07, 08:11 PM   #354
leovampire
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Default Optional for wave state 4 windcoef

can be changed to 1.5 if so desired but I really think he ment wave state 3 to be honest and that would have to be changed to 0.65 and for the wave state 1 large wave coef 0.03 I posted all the figures in blue on the first page even the one's that were asked of me in the Private Messages.

BTW these changes are optional if you wan't a little more of certain conditions effects that is all.

I just decieded to screw myself up and post what was asked of me instead of just giving them the only information they wanted and not everyone. LOL!!!!

Should have kept my big yap shut LOL!!!
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Old 08-22-07, 08:31 PM   #355
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Now I have to tweak it again and try the other one you mentioned.

I'm going to wear that file out but I have a backup.
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Old 08-22-07, 08:35 PM   #356
leovampire
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Default uuummmm no you won't wovik

No lie I have changed and rechanged that file and put it in the game and pulled it out more times than everyone one who ever bought this game loaded it up to play it. Not adjust it mind you just played it.

The only thing is if you go too far with the digits like example do this 1.00256
instead of this 1.01 you can make every single reflection in the game go permenatly nuts and have to start with a brand new scene.dat file.

That happend to me way too many times trying to get the actual real life figures to work in the game.
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Old 08-22-07, 08:43 PM   #357
mookiemookie
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UBISOFT: Hire folks like Leovampire as part of your design team! They did it with many other games so I know there's precedent. Holy crap is this great!
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Old 08-22-07, 08:48 PM   #358
leovampire
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Default here's a good one

I was aksed to calm the wave state 1 down because someone missed the glistening reflections of the waters surface. Okay guys I did that right?!

Then comes the question but why dosn't my sub move on the water when the engines are off?

Then what did you to do the ocean when I raise the camera up it looks like a moving carpet with continuous patterns?

The texture for the ocean is too small for the camera views so when it is very calm with little or no waves you can make out the entire texture pattern now.

LMAO :rotfl:


BTW I am not picking on anyone I Love you guys your keeping me on my toes and it's nice that you notice things and or don't notice the right stuff. I want this ocean to be a mistery and as complicated as possable because it should be like that. Like I posted on the first page:

"it creates the same feelings old time mariners got when
they were on the ocean and the reason why so many men wanted
those kinds of jobs because the ocean is a facinating and
wonderous thing to see in all motions and movments and living
force."

Last edited by leovampire; 08-22-07 at 08:58 PM.
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Old 08-22-07, 09:16 PM   #359
leovampire
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Default I want to ask all of you out there a Question please

who has noticed that even the slightest 1/2 meter per second wind change now causes your depth guage to jump? Be honest with me who has noticed it?

Only 1 guy that I know of did and he told me about it before I released the reworked LBO mod.

There are no longer any true individual wave states they blend into each other directly according to the amount of wind is being applied in the game now instead. Nothing happens with no reason anymore in the ocean.
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Old 08-23-07, 12:41 AM   #360
lorcan3
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Living breathing ocean

Mr. Leo,

I was very much impressed by the before and after pictures of the ocean. I downloaded your file file. Now I have the jsgme mod editor in my sh4 file. I extracted the files and the files popped up on the editor as availabe mods and I made it an active mod. Since I have done this, will the mod work? AAAAAARRRGGGGHHHHHH SHIVER ME TIMBERS YE SCURVY DOGS AND LETS GO EAT SOME NIPS FOR BREAKFAST!
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