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Old 08-21-07, 11:02 PM   #1
Seademon
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Default jap destroyers sub hunters are pussys

Jap destroyer sub hunters are pussys compared to the sh3 versions,
They are just to easy to evade , where as the sh3 destroyers would always pick you back up the sh4 versions do not.
who else thinks the same
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Old 08-21-07, 11:43 PM   #2
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The GWX DD AI is better then anything Ubisoft can scrape together.
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Old 08-22-07, 12:25 AM   #3
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Probably because Japan wasnt as advanced in ASW as the allies. That said, its quite easy to design a jap tin can which can depth charge the snot out of anyone. Slighly beefing up the AI was one of the very first things i did in SH4, and If i really wanted to, i could conjur AI settings that are twice as hard as GWX, that you have absolutley no chance to evade.
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Old 08-22-07, 02:26 AM   #4
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I'm finding the current Trigger Maru AI more than challenging enough, given how they can detect you in the active cone.
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Old 08-22-07, 06:27 AM   #5
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Attack the convoy dive deep and slip away on silent running, piece of cake.
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Old 08-22-07, 06:42 AM   #6
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Default Jap destroyers

Changing the subject to real life Japanese destroyers, most of the time they were a bit like the Germans on "Hogan's Heroes." They tended to be perfunctory in their attacks, gave up too quickly, assumed that the sub was destroyed when it was alive and well.

However, there were single groups of destroyers that seem to have been up close to the level of your beloved Limeys. (can you believe we've had some complaints that Trigger Maru destroyers are too viscious?) They've never played SH3/GWX to see what a REAL destroyer is all about.

I have spent time on the US Submarine Vets of World War II website for some years, as my wife's grandfather served aboard the Kraken, SS 370. I have been laboring under the generalization that Japanese destroyers were not even close to the killers British destroyers were. Maybe in some instances I was wrong. Check this out from the sub vets' web site http://www.ussubvetsofworldwarii.org/:

REMEMBER THIS USS TRIGGER?
After attacking a convoy of 20 ships, with 25 escorts, on 23 March 1944, Trigger (Harlfinger) was attacked by six of the escorts for over 17 hours. When she surfaced, Trigger's forward torpedo room was flooded up to the deck plates, her hull air induction was flooded, bow planes, trim pump, and sonar gear and both radars were dead and her radio antennas grounded. After making repairs for the next four days, she rendezvoused with Tang, borrowed air compressor parts, and continued her patrol.


They are asking the crew if they remember this? How could they forget? Now that's equal to any survived pasting of a U-Boat in the Atlantic. I guess we are forced to say that not ALL Japanese destroyers were like those in SH4.

Tell you what though, load up Trigger Maru 1.5, go find Bungo Pete and let us know if his behavior fits your characterization. Hehehehehehehehe! Ducimus has already backed up his words for those who wish greater challenges. I think you qualify! Let us know how you do. Mind you, I'm not attacking your skills. No GWXer is anything but excellent, or he quits GWX.

I'll grant that you're right about the non-elite destroyer crews in SH4, and that is a reflection of reality in the Pacific. They are still enough of a challenge in less than 200' of water though, where evasion tactics are marginal at best.
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Old 05-08-08, 05:31 AM   #7
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what im talking about is that you can approach a destroyers screen and drop a couple of decoys and dive under the thermal in sh4 then go and attack the convoy or whatever and the jap destroyers will still huddle arround the decoys and not attack you on convoy for a lonnnnnng time, without notice
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Old 05-08-08, 07:26 AM   #8
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I don't agree. Once there were 2 DDS that stayed and gave me hell. Even under thermal layer and everything that could make a sound turned off they seemed to know where I am.
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Old 05-08-08, 07:43 AM   #9
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Try doing it WITHOUT the decoys. US Subs didn't start getting those until the war was almost over,and even then they were very rarely used. Why the devs even put them in the game is something I'll never know
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Old 05-08-08, 12:12 PM   #10
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What"s all this "evading" crap? Much easier to just torpedo them. (yes,manual TDC)
You may run out of torps faster but you can just deck gun the merchants to death at long range.
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Old 05-08-08, 12:34 PM   #11
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Seademon,

Are you using TM or RFB? Stock game the AI are whimpy. As stated above, drop the decoy usage. These were not available until late war.
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Old 05-08-08, 12:36 PM   #12
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Quote:
Originally Posted by UnderseaLcpl
What"s all this "evading" crap? Much easier to just torpedo them. (yes,manual TDC)
You may run out of torps faster but you can just deck gun the merchants to death at long range.
Not sure if you are running a mod but try RFB with the statistically accurate torpedo failure and under runners. You will not sink many DD as they go swooshing under the keel......I certainly have not nailed one using RFB and the modded torpedo realism mod. You get lucky every now and then. But more often then not, you just poke the bee hive.
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Old 05-08-08, 02:11 PM   #13
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BTW, how will one know for sure if you have run into "Bungo Pete" ? Other than him killing you of course .
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Old 05-08-08, 02:33 PM   #14
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Quote:
Originally Posted by Soundman
BTW, how will one know for sure if you have run into "Bungo Pete" ? Other than him killing you of course .
Bungo is relentless. Once he has you in his sonar it is like a string is tied between your stern and his bow. He just does not go away. Constantly trailing you and making runs until you are dead. Sounds like the Terminator...44 Long slide with laser signting, UZI 9mm, plasma rifle in the 40 watt range....you get the idea....
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Old 05-08-08, 03:36 PM   #15
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In TM, he is the ONLY Akikaze destroyer, and only exists in ithe bungo suido near Area 7. He looks like a minekaze. So if you see something that looks like a minekaze, and your in the bungo suido area, you'll want to give him a WIDE berth.
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