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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Hello,
There is someone who can explain me what I must do in order to sink a very little warship - a japanese minesweeper? Each time, my torpedoes run under the keel without blast even when I select the depth with less than 5 meters... Thanks Lopo
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Aperite Infernos |
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#482 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's bloody hard. Run away.
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#483 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Thanks
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Aperite Infernos |
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#484 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Not impossible, I've hit a few, but man, are those things shallow.
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#485 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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Heyas, just getting back into SH4(last around springtime) and was on the fence about TM. Have to say it's grown on me and there is no going back now.
Sooo now it's time to bother you with nub questions. ![]() As far as updating the contained integrated mods, for example Taters campaign layers, are there any negative effects to just grabbing the updated mod itself and intalling/running with JSGME alongside TM? Also I know Ducimus intergrated the Living Breathing oceans values as of TM 1.4 but if I open the scene.dat with the mini tweaker alot of the values seem stock. Were they removed to ease updating the mod? I went ahead and changed them manually and installed via JSGME but it seems off somehow? Do I just not have a clue? Very well possible. ![]() At any rate, big thanks to Ducimus and every other modder involved in the project that does so much for the ungratefull slackers like myself. Hope it's a short lived retirement! Last edited by Seadogs; 08-19-07 at 12:00 AM. |
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#486 |
Nub
![]() Join Date: Aug 2007
Posts: 3
Downloads: 0
Uploads: 0
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So, having gotten TM 1.5 running with help from the kind folk here, I have been trying to play all weekend so far, and I'm seeing LOTS of strange things...
1) Heavy cruiser sinks with 1 torpedo hit (maybe I'm lucky!) 2) 6 out of 10 destroyers that have attacked me have sunk themselves with their own depth charges (maybe I'm REALLY lucky!) 3) 50% of all the Betty Bombers that find me dive too low and lose control being hit by their own bomb blasts and crashing. (maybe I'm really REALLY lucky!) 4) Twice, about 4 hours of gametime into a patrol, I get a warning on a plane... I dutifully go to flank, dive, and throw the helm hard over, hoping to get below before he can get me, but then a bomb hits near the back of the sub and knocks the engines out which then, even after repairing, never start again. (maybe I'm really really UNlucky) I've read about some of these problems in other threads, and have briefly scanned the UbiSoft boards. It seems these problems are not all that uncommon? I don't want to be a complainer or a quitter, but right now this game is feeling too frustrating to play. It's not that it's too hard (I -like- hard, I want to learn the hard way what not to do with my sub), parts are too easy when at least half the enemies coming after you manage to blow themselves up. It's just... there are too many weird, buggy things to ignore that constantly remind me I am playing a game and spoiling the immersion factor. It seems these bugs hit people whether they've installed TM or not, so I'm hoping to have that confirmed, and I was wondering if any of you die hard subsimmers are having the same problems and how you cope with the crazyness... or are there just fixes out there that I don't know about? At this rate, I'm going to have to put SH4 on the shelf and wait for the next submarine simulation to come out and hope it's better. LCdr I.M. Boggled USS S-31 (SS-136) |
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#487 |
Rear Admiral
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*sigh* thank god im retiring from this soon.
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#488 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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I have had worse things happen. So twice I had to uninstall and reinstall it all over again. Likely I had bad installs of something during those 2 episodes. Right now I have the game running about as smooth as I can expect. Just using a few tweaks I did myself and reduced reality % so I can get a feel for the game. It's slightly easier now but I can crank the reality up anytime to make it harder. What I am waiting for is a good historical campaign layer fix to start my first campaign. I use the patrols to practice and learn the game AI tactics while I wait. 1. CAs can be taken down with 1 torp if you hit them in the magazine. 2. The small Minekaze DD is famous for blowings its tail off (I don't use it) 3. I have only seen this once out of 50? times.... 4. The type of plane makes a big difference (DON'T use high TC near Jap bases) If I remember correctly, it was about 1 year into SH3 before I considered that game to be up to par after installing some great mods for it... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#489 | |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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#490 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
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In New Construction, when I pick up the phone to call Pearl Harbor it says Transfer Not Available....?
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Sargo Class USS Sargo |
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#491 |
Swabbie
![]() Join Date: May 2006
Posts: 8
Downloads: 0
Uploads: 0
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Hey Guys, i have question for ya, sorry if it is wrong topic but , i am not search for hard game, i need only Realism as much as possible so what you recomend me T.M 1.5 or Real Felat Boat 3.0 ?
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#492 |
Rear Admiral
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Real Fleet boat is the rivet counters mod
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#493 | |
Rear Admiral
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#494 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I just set up the ship board JAP plane F1M Pete to work on the big war ships in the game just like you set up the carrier loadout's for plane's and it works great. Here are 2 screen shots.
![]() ![]() As you can see it is carrying 2 bombs hanging down like the Val dive bomber hold's them. I also set up the sea plane tender carrier with them and all warships that you can see with them on deck. Just had to properly adjust the EQP file for the plane so that it carried the bombs right. I set the CFG file for the plane with this: [Unit] ClassName=FSF1M 3DModelFileName=data/Air/AFS_F1M_Pete/AFS_F1M_Pete UnitType=304 MaxSpeed=185.000000 MinSpeed=60.000000 MaxRadius=400 ;500 Length=25.7 Width=40 RenownAwarded=30 CrewComplement=2 SurvivalRate=80 SurvivalPercentage=50 [Loadout 1] Name=2xDepth Charge Type=5 [Loadout 2] Name=2x250Kg Bombs Type=2 then set up the EQP file like this: [Equipment 1] NodeName=P01 LinkName=Pilot_Plane StartDate=19380101 EndDate=19451231 [Equipment 2] NodeName=P02 LinkName=Pilot_Plane StartDate=19380101 EndDate=19451231 ;Basic Loadout value [Equipment 3] NodeName=B01 LinkName=NULL [Equipment 4] NodeName=B02 LinkName=NULL ;2x250Kg Bomb Loadout [Equipment 5] NodeName=B01 LinkName=Bomb250Kg Loadout=2x250Kg Bombs [Equipment 6] NodeName=B02 LinkName=Bomb250Kg Loadout=2x250Kg Bombs [Equipment 7] NodeName=P01 LinkName=Pilot_Plane Loadout=2x250Kg Bombs [Equipment 8] NodeName=P02 LinkName=Pilot_Plane Loadout=2x250Kg Bombs ;2xDepth Charge Loadout [Equipment 9] NodeName=B01 LinkName=AirDepthCharge Loadout=2xDepth Charge [Equipment 10] NodeName=B02 LinkName=AirDepthCharge Loadout=2xDepth Charge [Equipment 11] NodeName=P01 LinkName=Pilot_Plane Loadout=2xDepth Charge [Equipment 12] NodeName=P02 LinkName=Pilot_Plane Loadout=2xDepth Charge then set up a ship with this: [Unit] ClassName=BBKongo 3DModelFileName=data/Sea/NBB_Kongo/NBB_Kongo UnitType=11 MaxSpeed=30.5 Length=220 Width=30 Mast=43 Draft=8.5 Displacement=32000 RenownAwarded=1200 CrewComplement=150 SurvivalRate=90 SurvivalPercentage=20 [AirGroup 1] StartDate=19380101 EndDate=19451231 Squadron1Class=FSF1M Squadron1No=1 what I did was go to the musium where you can see how many planes each of the ships have on them and changed that number to the squadron number. And yes I put back the symbols for the planes and ships back to normal in the game sorry Ducimus missed that part. And tater if you say but the planes are not supose to carry that pay load in bombs I will kill you LOL!!! Just kidding. Last edited by leovampire; 08-19-07 at 10:19 PM. |
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#495 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Did you set up that new mission for manilla the photo recon?
Well who ever did your sneaky! But you need to make sure the mission comes up after manilla is taken by the Jap's! |
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