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View Poll Results: How should The repeat patrol fix be handled in TM | |||
Leave it as an optional mod, its not really neccessary if you do your patrols correctly. |
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56 | 57.73% |
Make it the default installation, it's neccessary. |
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34 | 35.05% |
I don't use TM, and could care less. |
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7 | 7.22% |
Voters: 97. You may not vote on this poll |
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#4 | |
Rear Admiral
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Honshu for instance has: - 5 insert spy missions - 8 patrol missions - 5 photo missions - 8 sink missions. So again, out of 5 or so regions, the game is supposed to pick one, and once a region is chosen, its supposed to pick a mission of the subset of missions that exist for that region. So ideally, you have alot of replaybilty there. The trouble is, it doesnt always work that way. Instead you get honshu patrol, again and again, and again. So what i did was, take all the missions assigned to geographical regions, and split them apart into two groups. I put all patrol and sink missions in one group, and all photo, spy, commando, etc into antoher group. So where as before all missions were under the ID handle of "Honshu", i now have two groups, "Honshu" and "HonshuOPS". I then went back into the flotilla files and did something like this: Code:
[Flotilla 1.UserPlayerUnitType 1.Objective 2] ID= PH1Obj2 NameDisplayable= Empire Waters AvailabilityInterval=1941-12-07, 1941-12-31 ObjectiveCode= Hokkaido [Flotilla 1.UserPlayerUnitType 1.Objective 3] ID= PH1Obj3 NameDisplayable= Empire Waters AvailabilityInterval=1942-01-01, 1942-02-31 ObjectiveCode= HonshuOPS [Flotilla 1.UserPlayerUnitType 1.Objective 4] ID= PH1Obj4 NameDisplayable= East China Sea AvailabilityInterval=1942-03-01, 1942-04-31 ObjectiveCode= East China Sea [Flotilla 1.UserPlayerUnitType 1.Objective 5] ID= PH1Obj5 NameDisplayable= Formosa AvailabilityInterval=1942-05-01, 1942-06-31 ObjectiveCode= Formosa StraitOPS [Flotilla 1.UserPlayerUnitType 1.Objective 6] ID= PH1Obj6 NameDisplayable= Caroline Islands AvailabilityInterval=1942-07-01, 1942-08-31 ObjectiveCode= Caroline Islands [Flotilla 1.UserPlayerUnitType 1.Objective 7] ID= PH1Obj7 NameDisplayable= Luzon Strait AvailabilityInterval=1942-09-01, 1942-10-31 ObjectiveCode= Luzon StraitOPS [Flotilla 1.UserPlayerUnitType 1.Objective 8] ID= PH1Obj8 NameDisplayable= Palau Island AvailabilityInterval=1942-11-01, 1942-12-31 ObjectiveCode= Palau IslandOPS [Flotilla 1.UserPlayerUnitType 1.Objective 9] ID= PH1Obj9 NameDisplayable= Empire Waters AvailabilityInterval=1943-01-01, 1943-02-31 ObjectiveCode= Honshu [Flotilla 1.UserPlayerUnitType 1.Objective 10] ID= PH1Obj10 NameDisplayable= Yellow Sea AvailabilityInterval=1943-03-01, 1943-04-31 ObjectiveCode= Yellow SeaOPS [Flotilla 1.UserPlayerUnitType 1.Objective 11] ID= PH1Obj11 NameDisplayable= Empire Waters AvailabilityInterval=1943-05-01, 1943-06-31 ObjectiveCode= Hokkaido Thats the gist of how it works, group like missions together, stagger them to break up monotony, and the force the game to pick a mission, by making it the only one available. Most patrols plus time in port usualy run in the neighborhood of 2 months, so thats what i set the open and closure times for missions to. |
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