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Old 08-15-07, 09:34 PM   #16
bookworm_020
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A couple of harpoons who get rid of that pesky black swan escort that trys to put my head on a platter!
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Old 08-17-07, 07:57 PM   #17
Tomi_099
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Beautifully
Simply
I like it

- U-218 -
See the first page!!
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Old 08-17-07, 09:34 PM   #18
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Quote:
Originally Posted by Lord_Kitchener
Quote:
Originally Posted by WilhelmSchulz.
Unless you can deploy mines from them tubes the boat is kinda stipid.
...What is the reason for this post? Comments like this are what gives these foreigners the impression that we are barbaric idiots!
Oh puh-leez...

It's just the guy's opinion. If "these foreigners" think less of you or anyone else for what he said, then their thoughts are not worth caring about.

I personally think the ship looks great. It would be better if mines could be made deployable and you could be assigned mine laying missions in the game. That would add a great new challenge for players.
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Old 08-17-07, 11:06 PM   #19
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yeah..we are barbarians...what was I thinkin
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Old 08-17-07, 11:32 PM   #20
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Quote:
Originally Posted by WilhelmSchulz.
Unless you can deploy mines from them tubes the boat is kinda stipid.
...and I think your post is "stipid." Stop being such an immature little brat.

Think before you shoot your mouth off. I imagine that gentleman worked really hard on building the Type VIID.

Stationary deployable mines are very likely something that can be built if the right minds are brought to bear on the project.

WH, it is okay to keep your mouth shut when you think something is "stipid." Just move on to something you do like... and go from there. Let the things you don't like find their own fate.

<Miserable spoiled children! ....gimme gimme gimme... I want this... I want that... That don't taste good.. whaaaaah!>

[Edit: Funny thing here ...Just looking for the mods released by WilhelmShulz... AND I'M NOT FINDING ANY!!! ...Whooda thunk!?! ]
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Old 08-17-07, 11:49 PM   #21
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by WilhelmSchulz.
Unless you can deploy mines from them tubes the boat is kinda stipid.
...and I think your post is "stipid." Stop being such an immature little brat.

Think before you shoot your mouth off. I imagine that gentleman worked really hard on building the Type VIID.

Stationary deployable mines are very likely something that can be built if the right minds are brought to bear on the project.

WH, it is okay to keep your mouth shut when you think something is "stipid." Just move on to something you do like... and go from there. Let the things you don't like find their own fate.

<Miserable spoiled children! ....gimme gimme gimme... I want this... I want that... That don't taste good.. whaaaaah!>

[Edit: Funny thing here ...Just looking for the mods released by WilhelmShulz... AND I'M NOT FINDING ANY!!! ...Whooda thunk!?! ]
i couldnt agree more
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Old 08-18-07, 12:07 AM   #22
Vader 1
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New boat ..thank you very much for taking your time and creating something for all of us to enjoy...oh ya FOR FREE HELLO. I used to mod SH2 and could never understand when someone was less than polite when reviewing it .

Now back to to the mine problem CB's mine a static torpedo was a fix for mines in SH2 I wrote some test mission using them and they worked great....except they were contact torpedos(SH2 did not have magnetic torpedos coded there was some basic work done in the "Unit"files but the SDK codes never reconized these files (sorry I degress)

Now SH3 does have magnetic torpedos I am no hex editor but could we not increase the collision model of the torpedo to "simulate" a greater area of "trigger" for the magnetic torp???

I don't know how SH3 relates to unit files but I am sure we could use the current mine model (visually) and link it to a modded torp and we might be set.

any thoughts ?

Vader
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Old 08-18-07, 02:58 AM   #23
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I really like this.

Re the lame post about it being stipid [sic] as it doesn't deploy mines, I reckon give the community two to four weeks and there'll be a solution. CB did something on mines many months ago, so it must be possible.

Looks like there'll soon be a legitimate reason to go harbour raiding, LOL!

Last edited by JScones; 08-18-07 at 03:16 AM.
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Old 08-18-07, 03:20 AM   #24
Alex
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Quote:
Originally Posted by Kpt. Lehmann
Stationary deployable mines are very likely something that can be built if the right minds are brought to bear on the project.



Or one of the SH3 veteran modders.
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Old 08-18-07, 03:21 AM   #25
melnibonian
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Good Work Tomi

I can't wait to give this baby a try
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Old 08-18-07, 03:51 AM   #26
mr chris
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Now this is really something
Best of luck
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Old 08-18-07, 05:22 AM   #27
Kaleu_Mihoo
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She's really wunderbar, Herr Kaluen. Is it a separate mod that allows additional MG's on the conning tower, or is your amazing work? It looks really bautiful.
All the best,
mihoo
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Old 08-18-07, 05:40 AM   #28
bigboywooly
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LAUNCHABLE MINES FOR THE PLAYER SUBMARINES V2

http://www.ebort2.co.uk/
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Old 08-18-07, 05:52 AM   #29
JScones
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Yep, that's the CB one I was thinking of.
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Old 08-18-07, 06:07 AM   #30
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Should be in the 9th Flotilla out of Brest

History
The 9th flotilla was founded during the autumn of 1941. After some preparations
U-213 was the first boat which reached Brest on 20 March, 1942, and attached to the flotilla in April 1942.
In August/September 1944 most of the boats left the base for Norway.

6 VIID boats - U 213- U 218
Only U 218 survived the war
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