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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Yea there pesky alright...
The mods mentioned above do 'adjust' the air traffic a bit and is the way to go. |
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#2 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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A stand-alone mod called "reduced air traffic" was made some time ago.
You can do a search for it or check the sticky mods section... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#3 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
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or you can stop sailing on the surface during the day....
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Sargo Class USS Sargo |
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#4 |
Rear Admiral
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From what ive been observing lately, it feels like the game randomly spawns aircraft near you. I honestly don't think they fly around the pacific looking for you. What makes me think this is going from pearl to Honshu, and ive noticed a good number of planes approching from the north. There ARE no airbases up north that are within range. On top of that, they seem to fly criss cross at, or near your location. On top of that, ive reduced some of the airbases to just 2 or 3 squadrons, (as opposed to the orginal 6 to 9), and frequency doesnt seem to have been reduced all that much. It feels like the games making a decision, aircraft, or no aircraft? If it decides to spawn aircraft, then thats it, you may as well stay submerged.
I think the aircraft wave frequency can be adjusted tho so the time between these air attacks is less. |
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#5 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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But from what you're saying, it may be a case of that. However whenever I see aircraft I can always trace a line back to their base.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#6 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
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There is no way the game models planes from take off all the way to your location. They spawn when you enter the maximum limited flight distance for the planes from their bases.
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Sargo Class USS Sargo |
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#7 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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After spending a week near Rabaul June 1943 in my "Sink the Yamato" patrol,
I have my aircraft file tweaked to nearly perfect. I usually saw the flight of a H8K in AM, PM & evening coming from the direction of Rabaul and then heading back about 10 min later. If I was sighted by air or surface, I saw zeros come in to bomb the sea where I had been sighted. If I torped a merchant, Bettys would usually come in to the help the DDs put holes in the water. They were NEVER very accurate. This to me was about as realistic as I could expect.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org Last edited by FAdmiral; 08-17-07 at 02:33 PM. |
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#8 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#9 | |
Canadian Wolf
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ParaB's tweaked air strikes, JSGME-compatible version, V 1.0 This mod reduces the probability of enemy air strikes and increases the pauses between them. To make up for that, the effectiveness of airstrikes has been considerably increased during day (but decreased during night). In gameplay terms this means that you'll get attacked by aircraft a lot less, but if you see an aircraft they will pose a much more serious threat. This mod works best during early war, 1941/42. RDP |
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