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Old 08-16-07, 11:21 PM   #166
lutzow
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by lutzow
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHOR¡¯Y'' - in free translating it
can be only FLAGMAN - it can be next mod : a special insignia for that
matrose...
YES! And then we can model the dancing girlZ that went up on deck first too! And, wow, yes, we can put the crew in nice bright gold outfitZ to signify how special and important it is to raiZe the flag! Yes, yes, YES that would be perfect!!!

/sarcasm



Quote:
Originally Posted by lutzow
matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
And in the meantime gets hiZ boat sunk for failing to notice the Mosquito that's on its final run. :rotfl:

I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate.

As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too.
JSCones - all those things which i write above are:
METAPHOR.
Do you understand?
I'm just added some colours TO TEXT ABOUT simple rising and lowering flag...
Maybe i have so much fantasy as you said, but you man seems to
haven't a bit of this ...It's so sad.
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Old 08-16-07, 11:38 PM   #167
JScones
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Quote:
Originally Posted by lutzow
JSCones - all those things which i write above are:
METAPHOR.
Do you understand?
I'm just added some colours TO TEXT ABOUT simple rising and lowering flag...
Maybe i have so much fantasy as you said, but you man seems to
haven't a bit of this ...It's so sad.
Yeah, I'm sorry if my fantasies in life don't extend to having someone raise a flag up a pole (although, in an odd irony :hmm: ...).

And yes sunshine, unlike you, *I* do understand metaphor. Seems you don't though...

Anyway, you enjoy your "alternate reality". It's not my place to stop you. But remember to let me enjoy mine.
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Old 08-17-07, 02:31 AM   #168
mountainmanUK
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C'mon guys!!! Let's not start falling out over the details!

I think everyone is pretty much agreed that we all NEED this Mod to finally become reality, in some shape or form. All suggestions of a positive nature are good!

The main thing it actually GET THIS WORKING in a manner that is agreeable TO THE MAKER!! If someone else doesn't like it, then THEY can have a go at creating their own Mod!

Personally, MY ideal "Flag scenario" would see the Flag on a flagpole, positioned as on the real boat, toggle-able (?) by some means.....but also a variable string of pennants, mounted on an INVISIBLE duplicate Obs Scope, that could be raised for returning to port (a la reality!), or raised flying a pirate Jolly Roger, for going into battle (a la theatrical alternate reality!).

No doubt the final result will be nothing like MY idea....but I will respect it, and use it, as it will have been created by someone else for the benefit of the entire SubSimming Community!

The point is......don't argue over the darn thing, when it ain't even built yet!!!
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Old 08-17-07, 05:17 AM   #169
Anvart
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You think, that modders have bad imagination?
You are mistaken...
Modders also pay attention to game features (hardcode) ...
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Moses said: "Don't create yourself an idol"...
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Old 08-17-07, 10:31 PM   #170
Kaleu. Jochen Mohr
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say Racerboy... when can we expect the flaggy for the other type's ? :hmm:
would be cool to have it on all subs
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Old 08-18-07, 09:31 PM   #171
TheDarkWraith
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Due to many people saying the flag didn't look 'realistic' size wise I set about to rescale it again. This time I imported a band member from the dock so that I would have something to compare it to size wise. The magic number seems to be 45% of the original value.
So how does this look?

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Old 08-18-07, 10:18 PM   #172
denis_469
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Good view
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Old 08-18-07, 11:00 PM   #173
dmlavan
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Looks great!
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Old 08-18-07, 11:18 PM   #174
TheDarkWraith
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I'll release a BETA version for the GWX VIIb. Please read the txt file enclosed for credits and all. Please report errors, problems, etc. This BETA version is scaled to 45% original value:

http://dodownload.filefront.com/8349...9bad71f9c07173

revised BETA for SH3 based VIIb Turm with flag scaled to 45% original value:

http://dodownload.filefront.com/8349...9bad71f9c07173

Last edited by TheDarkWraith; 08-19-07 at 12:04 AM.
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Old 08-19-07, 01:33 AM   #175
JScones
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Quote:
Originally Posted by Racerboy
So how does this look?
Lovely. I wouldn't go any bigger than that.
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Old 08-19-07, 07:07 AM   #176
TAW_CZAREJS
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Racerboy,

Will this work with the twisty periscope thingy mod?
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Old 08-19-07, 08:43 AM   #177
TheDarkWraith
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Quote:
Originally Posted by TAW_CZAREJS
Racerboy,

Will this work with the twisty periscope thingy mod?
Haven't tried it. I'm assumig that the twisty pericope thingy mod altered the Turm files? If so then I'll have to add the flag to the twisty periscope thingy mod if the makers of the mod are ok with it.
I'll D/L the twisty periscope thingy mod, add the flag to it, and try it myself
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Old 08-19-07, 10:01 AM   #178
TheDarkWraith
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Quote:
Originally Posted by TAW_CZAREJS
Racerboy,

Will this work with the twisty periscope thingy mod?

see below:

Turm7b_1_hd (GWX)


Turm7b_2_hd (GWX)


No problem....
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Old 08-19-07, 11:55 AM   #179
TheDarkWraith
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today's challenge was to make the flag reflect on the water. I took apart the Turm7b_1_hd.dat to see how the conning tower was made to reflect. As you can see from the screenies, we now have a reflecting flag! It isn't a stationary reflection either, it's an animated one!





updated BETAs to be released soon.....
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Old 08-19-07, 01:17 PM   #180
TheDarkWraith
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I'm going to put something to rest before it even has a chance to surface. I did not copy SSB's work nor did I even look at it. If you see here: http://www.subsim.com/radioroom/show...5&postcount=84
I've been working on adding reflections to the flag for awhile now. It just so happens that I figured out how to do it today.

Here are updated BETAs with the reflections added. Please give feedback.
Just to let everyone know I'll only be releasing updated BETAs for the 7b Turms for both GWX and SH3 1.4b until I get the flag to where I want it to be. It has yet to be user controllable. Following my motto of think big build in small steps I'll be now concentrating on making the flag user controllable.

GWX version:
http://dodownload.filefront.com/8353...9bad71f9c07173

SH3 1.4b version:
http://dodownload.filefront.com/8353...9bad71f9c07173
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