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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Search planes flew continuallly, out on long race track patterns to and from their base. It's a simple case of charting a course around the bases, and making sure you don't engage any of them. The moment you're seen, the area will be flooded with them for days. If you are going to head towards a base, do it directly to minimise the overlap.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#2 | |
Sailor man
![]() Join Date: Jun 2007
Location: Melbourne, Australia
Posts: 49
Downloads: 0
Uploads: 0
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![]() Commander of HMAS Bushranger, Pride of the Asiatic. |
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#3 |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
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I don't know what (if any) mods you are running but I have little trouble with planes. I am running 1.3 with 1.5 TM mod (plus a few others). I put a circle around known bases or landfall out to about 600 miles. When I get within this area I usually cruise submerged during the day. With the newest versions, I get plenty of warning by radar so even cruising during the day surfaced is quite possible for speed. From all I've read, a/c were quite troublesome to US subs. Having to dive over 8 times daily was certainly not unheard of for some. Depends on the area I guess. Many convoys in RL also had almost constant air cover. Would be nice to see that modeled.
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Yea there pesky alright...
The mods mentioned above do 'adjust' the air traffic a bit and is the way to go. |
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#5 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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A stand-alone mod called "reduced air traffic" was made some time ago.
You can do a search for it or check the sticky mods section... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
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or you can stop sailing on the surface during the day....
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Sargo Class USS Sargo |
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#7 |
Rear Admiral
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From what ive been observing lately, it feels like the game randomly spawns aircraft near you. I honestly don't think they fly around the pacific looking for you. What makes me think this is going from pearl to Honshu, and ive noticed a good number of planes approching from the north. There ARE no airbases up north that are within range. On top of that, they seem to fly criss cross at, or near your location. On top of that, ive reduced some of the airbases to just 2 or 3 squadrons, (as opposed to the orginal 6 to 9), and frequency doesnt seem to have been reduced all that much. It feels like the games making a decision, aircraft, or no aircraft? If it decides to spawn aircraft, then thats it, you may as well stay submerged.
I think the aircraft wave frequency can be adjusted tho so the time between these air attacks is less. |
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#8 | |
Canadian Wolf
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ParaB's tweaked air strikes, JSGME-compatible version, V 1.0 This mod reduces the probability of enemy air strikes and increases the pauses between them. To make up for that, the effectiveness of airstrikes has been considerably increased during day (but decreased during night). In gameplay terms this means that you'll get attacked by aircraft a lot less, but if you see an aircraft they will pose a much more serious threat. This mod works best during early war, 1941/42. RDP |
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