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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
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#17 |
Watch Officer
![]() Join Date: May 2005
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Well I guess I am not crazy then. Others do have the same problem. It appears when the rails are viewed at a distace.
I think I am gonna post this in the modders forum as well. Maybe those talented folks can help. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#18 | |
Lieutenant
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![]() Quote:
![]() But this raises another question, does the Nvidia users have this problem? |
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#19 |
Rear Admiral
![]() Join Date: Mar 2005
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Yes I get the striping too occasionally.
Also Moiere patterns on the decking when the lighting is right. |
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#20 |
Watch Officer
![]() Join Date: May 2005
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Yeah. Here is another example of the problem.
![]() Are we all ATI users with this problem??? .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#21 |
Admiral
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Stupid question:
How do you get to the lookout platform??
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#22 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=120160 I use an ATI 9800XT and have all the same problems as other users above. I guess I know why the 'Sunmod' won't work for me ^^ |
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#23 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
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im using an ATI RAdeon 1600 vid card and would like to setup the Catalyst to give me optimum performance for the game.
comp specs are: AMD AThlon 64x2 Dual Core processor 5200+ 2.61 GHz 2.00 GB of Ram 500 Gig HD NEC 21" Flatscreen Windows XP Home I dont understand the following: 3d Quality Anti-Aliasing Adaptive Anti Aliasing Anisotropic Flite Mip Map Detail Open GL settings - Triple Buffering? ATI overdrive? Isnt Overclocking bad? Thanks!
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#24 |
Lieutenant
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Location: Finland
Posts: 267
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Please, could even a single Nvidia user confirm this broken lighting effect on railings?
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#25 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
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![]() Quote:
The 'Catalyst Control Center' has some good tooltips if you hover over each setting. Also, it has a dinky little tool for playing with the settings and seeing the results in real time. A techy explanation for each of those settings would take more than a few pages I would imagine. |
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#26 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
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I think I have made some progress with this issue. Check the following screenies:
![]() ![]() The problem is due to the extra layer of lighting effects that are applied to the ships. When you disable "USE SHIP NORMAL MAPS" this layer is turned off and the crawlies are gone. THEREFORE THIS PROBLEM IS NOT DUE TO A LACK OF ANTI-ALIASING OR LOW RESOLUTION. Check the wires in the mast rigging. Anti-Aliasing is working beautifully. So dont run out and buy new monitors folks. What we have here is a bugged game 3D engine or bugged ATI drivers. Unfortunately there is a hitch. This "fix" or "workaround" only applies to the ships. Your own sub does not seem effected (crawlies still exist). ![]() What we need are the talented modders out there to help us with the scene.dat file and tweak it to remove the offending lighting layer. Thoughts? .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#27 |
Lieutenant
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Location: Finland
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@Quagmire
Sorry but I'm unable to confirm. Did testing with AA 4x, AF 4x and unchecked "Ship Normal Maps" but it did nothing |
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#28 |
Watch Officer
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Remember you will still have the problem when viewing your sub. Its the ships that are effected.
I use 6x AA and 16x AF at 1280x960. Also Max all of your sliders (except gamma of course) in the graphics options. Maxing the sliders helped as well and I only lost a few FPS. As you can see by the screen shots I took. It does help. Although it is not perfect. However I do feel that the results I jsut posted prove that the problem is not due to anti aliasing. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#29 |
Lieutenant
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Location: Finland
Posts: 267
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Did another test. AA 6x, AF 16x and everything on except "Ship Normal Maps" also every slider was set to max but the result was still the same. And yes, tested this when looking a cargo ship not my own sub
Which ATI card you're using? Might have something to do with this... |
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#30 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
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I am using an x1950Pro AGP. Here is a screenie of my settings.
![]() I hope it works out for you. It doesnt solve the problem completely but it does help a great deal. With a little help from the expert modders here we may fix it. The lighting and shader effects need work. They are already doing this with the ocean textures. Maybe we can get them to help with this... .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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