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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should you have a limited supply of provisions and spare parts? | |||
Yesh. Food only lasts for so long, as do screws, nuts, and bolts*. |
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309 | 82.84% |
No opinion (I always get sunk before my crew gets to even have breakfast anyhow:p). |
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17 | 4.56% |
No thanks. Give the subs those magic food-making machine thingies from Star Trek. |
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47 | 12.60% |
Voters: 373. You may not vote on this poll |
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#31 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Yeah, they did. Storeships would be nearby as well, I imagine.
Double barreled patrols are a different issue. tater |
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#32 |
Engineer
![]() Join Date: May 2007
Posts: 211
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No, it wouldn't work properly and would be buggy as all hell. So the crew would end up starving despite having a veritable banquet prepared in the galley, plus it would distract from the business at hand, which involves floating around trying to find something to torpedo. I really don't want to have to go back to a port everytime I'm a tin of baked beans short.
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#33 | ||
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
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#34 | |
Lucky Jack
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Or if someone had more than one scoop of strawberry ice cream and a duplicate key to the freezers so they could get that additional scoop of strawberry ice cream.
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#35 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
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[QUOTE]
Quote:
Shipboard duty runs in several paths, then and now. Officers report up to the XO via department heads and division officer billets for administrative, training, evaluation, pay, orders, etc. The XO, with the COB, makes up the Watch Quarter and Station Bill. The CO is, for the most part, a distant figure who is everywhere at all times, but doesn't meddle in the nits of running the store. He's already been an XO so he observes, but doesn't usurp. But when it comes to combat readiness the chain flows directly to the CO from the department heads, semi-bypassing the XO. My boat had a formal ceremony before each patrol. The department heads stood in the P-way outside the CO's stateroom and we marched in by order of seniority and reported to the skipper than our departments were ready for sea in all respects, or if we weren't what was not. It was a little corny, but "signing up" did serve to focus the attention and cause one to pucker up just a bit. Three months is a long time to rue an oversight. Perhaps if my Supply School instructor, off a PacFlt boomer, had undergone this exercise he would have personally checked the coffee supply and not taken the chief's word for it. He barely survived. Picture being in a cage for three months with 150 angry rats . . . On the idea of rating food as a consumable in SH4--put me down for a yes, but only if it can be tied to crew fatigue and efficiency. While it's true that boats were well-provisioned, food was and is a KEY morale and efficiency item. Just because a boat has "food" doesn't mean it's balanced-diet-time late in the patrol. Food can spoil at a rate not forecast. Reefers break down and lose the whole load. Equipment casualties can make good menus impossible to prepare. And even though orders demand a departure date losing two engines might make the trip home take a longer time than envisioned. We never ran out of food; I had a good chief and I crawled my storage spaces every three days. I did report to the CO on the status about weekly, in an informal manner, usually at meals. (Contrast this to daily, formal, Fuel, Oil, and Water Reports required of the Engineer to the CO at noon every day.) But there were patrols where we were eating soda crackers the last week because the flour was green, others where we had cheese but no ham, etc. It's not fatal, but it makes for a grumpy crew. As for coffee, that should be its own variable. The Navy doesn't work without coffee. |
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#36 | |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
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The key word appears to be "option". I like options. I have felt there should have been more of those little boxes to check when you were setting up your game.
![]() I can see why the purist would want that, so if it could be done, maybe TM v1.15 or RB v1.15 could have that as an option in their supermods. ![]() I checked no opinion, because I usually get my crew killed before lunch. I never get them killed before breakfast, it's the most important meal of the day. ![]() Quote:
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#37 | |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
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Thanks. I never played The Sims. Never knew what I was missing :rotfl: I wouldn't worry too much about the food, though, the crew is "special", they don't consume normal food. http://www.subsim.com/radioroom/showthread.php?t=120336 Worry about disappearing crewmembers instead... ![]() |
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#38 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#39 | |
Navy Seal
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#40 |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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Surely subs set off with a food store level that was comparible to the fuel/range level of the boat.
Ergo, the food guage would deplete at the same rate as the fuel rate and then becme redundant. I know this is a slightly simplistic view but explains why I voted against the idea.
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#41 | ||
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
Downloads: 1
Uploads: 0
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Fuel OTOH is not linear. Once in the patrol area consumption could be wildly variant depending on number of end-arounds or simple patrolling. Theoretically the boat could go to All Stop and just consume oil to make water and to charge batteries used only for hotel services, while waiting for targets to lumber by. The food would be gone before the fuel. And, probably, the crew's physical endurance would be gone too. That is a factor that has bones in SH4, even though the crew management functions are not fully realized and horribly documented. |
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#42 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Most definitely a goer for me
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#43 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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I think that fuel is the limiting factor. Unless your just getting to the patroll area and going all stop for three months, but thats not very realistic in itself.
But hey, skies the limit. More options and more features the better as long as it's implemented well. PS: Way to have a biased poll. Yes, I Suck or I'm a nub :rotfl: J/k |
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#44 | |
Officer
![]() Join Date: Jun 2006
Location: Periscope Depth...
Posts: 237
Downloads: 40
Uploads: 0
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[quote=Capt. D]
Quote:
CO:Ok (Minute later) XO: Sir we have a bad situation... we're out of coffee sir. CO: Very well then. *Thinks and heads out to Navgator* CO: Come right to 090 increase to flank...surface the boat and run on diesels. Navgator: Where are we going sir? CO: To the nearest friendly port to reload on critcal supplies.
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"His masters voice!" ![]() "FASTER! FAAAASSSTTER!" "All submariners have one universal wish regardless of nation, cause, or creed. That wish is that the boat goes up and stay up one more time then it goes down." ~Hybris 8/22/07 |
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#45 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
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It took me a while to come up with an opinion on this, so I only just voted ^^
If this option was a selectable option, just like fuel, batteries etc... Then one would be crazy not to want this extra goodie. For those who play 100% then this is one of the few things actually missing. So my vote was yes, hell, why not. |
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