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Old 08-16-07, 06:40 AM   #1
AkbarGulag
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Quote:
Originally Posted by tycho102
"Worked like a charm caught on the side of a small hippo while it's tangled up in your rubber raft after slashing it open and throwing everyone into the whitewater rapids."
:rotfl:

I downloaded your mod. Incase anyone is wondering, it comes with a comprehensive 'Readme' on all the changes. (maybe you could paste the readme text in this thread Bando?)

I think I will need to start a new campaign with a sugar-boat to test this out though. If Bill thinks these may have been gyro capable but had to be loaded AFTER setting gyro's, someone may be able to simulate this with an extra long pause before a tube launches while leaving the Torps adjustable. No idea if it can be done, but with so many Subsim users loving realistic, historically correct content, it may get a few users. Although aiming the whole sub sounds challenging in itself ^^
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Old 08-16-07, 08:27 AM   #2
tater
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^^^ LOVE that sig, BTW. LOL
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Old 08-16-07, 10:35 AM   #3
tater
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It's too bad the game won't remember gyro angles by fish (instead of globally).

I could see setting up a 1 degree spread on fish before loading.

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Old 08-16-07, 11:53 AM   #4
Bando
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What I do myself when i need a spread is firing while the sub is turning. With this mod the Mk10 only fires straight ahaed, so you either need a lot of luck, your calculations must be right, or you must be very close.
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Old 08-16-07, 11:56 AM   #5
Bando
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Quote:
Originally Posted by AkbarGulag
I downloaded your mod. Incase anyone is wondering, it comes with a comprehensive 'Readme' on all the changes. (maybe you could paste the readme text in this thread Bando?)
Done
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Old 08-16-07, 12:05 PM   #6
tater
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nice, bando!

The max firing depth is a UPC change (or cfg) for each sub. It's a text file like setting PD depth (might be same file, actually).

Not sure if the depth errors should really be a wide range for either the mk10 or mk14.

From my reading the mk14 was ALWAYS deep, from ~10 to 12 feet. The mk10 was always deep ~4 feet. This is because they were simply calibrated wrong, it wasn't really a depth-keeping issue so much as a fundamental flaw int he calibration. They were effectively SET (zeroed) too deep.

Not sure if you can model that though (I bet they could still have a failure and run outside that "normal" deep run as any torp could have a failure).

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Old 08-16-07, 12:21 PM   #7
Bando
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Quote:
Originally Posted by tater
nice, bando!

The max firing depth is a UPC change (or cfg) for each sub. It's a text file like setting PD depth (might be same file, actually).

Not sure if the depth errors should really be a wide range for either the mk10 or mk14.

From my reading the mk14 was ALWAYS deep, from ~10 to 12 feet. The mk10 was always deep ~4 feet. This is because they were simply calibrated wrong, it wasn't really a depth-keeping issue so much as a fundamental flaw int he calibration. They were effectively SET (zeroed) too deep.

Not sure if you can model that though (I bet they could still have a failure and run outside that "normal" deep run as any torp could have a failure).

tater
Oke, I'll look into the depth of the torps when leaving the tube (allthough when anyone knows it's 11 feet deeper, they'll adjust) and see if I can find the depth for releasing the torp. In fact the depth for weapon release is adjustible, what I'd like to do is set the firingdepth for the Mk 27 only. The other torps can then fire at max 100ft, the Mk 27 should than be able to be fired 50 ft deeper. I'm afraid the cfg file adjusts for all torps. Anyway, I'll look into it.

As for the firing of the Mk 10, sometimes the sub won't fire for a lack of a firing solution. I set the target speed in this case to 0, set the scope to straight ahead (or straight astern) and manually select a distance greater than 400 ft. In this case you should be able to get the mk 10 out of the tube.
Wasn't this the way to fire in SS1???? Can't remember, it's been a long time....

Anyway, those days when playing the hardcore mod with a fleet boat and take Mk 10s for some extra assurence are not the same anymore. It really is nervewrecking to fire this baby when the whole sub has to be steered towards the firing solution, which is done either mentally or on a piece of paper. It's not easy to hit now.
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Old 08-16-07, 12:23 PM   #8
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Btw, By altering the explosive values, I may, or may not have offset the balance for the NSM mod by WernerSobe. Any feedback on that is welcome, it may have to be tweaked a little more.
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Old 08-16-07, 12:37 PM   #9
tater
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You are right, the firing depth is generic to the boat, and really should be. It's really a function of the ability of the tubes to hold pressure with the outer doors open, I imagine. Outer doors open in such a way that sea pressure tends to push them closed, right? So once open, the inner doors---which open IN become the limiting factor.

SOP US doctrine pre war was to fire deep on sound bearings. 100ft (or more, apparently since I have read that cuties were "required" to be fired from the 150 feet you suggest, plus another account of a fish running hot during a DC attack at 300+ feet, and the boat came up to 150 to try and eject it).

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Old 08-16-07, 01:05 PM   #10
Bando
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Yeah, what I did now was set the launchdepth to 150 feet approx for all torps. I tweaked the mk 10 to run 4 ft deeper then set, mk 14 12 feet deeper then set and for the duds i made some more tweaks. Wouldn't want those fish to be too reliable, now would we?

V2 is on the first post
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