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Old 08-15-07, 10:55 PM   #1
panthercules
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Well, just running the new version (without using the install.bat since I still had all the version 1.0 ancillary programs already installed) seems to have worked just fine. The single-window, more verbose test mode seemed to work well, though perhaps it would be nice to be able to have the verbose mode be a selectable/switch type thing so you would only get all that extra stuff if you're having issues and want to debug them - it was a bit hard/time consuming to wade through all the extra output just to confirm that the commands were being recognized correctly when I was just trying to do a quick run through of all my commands to make sure they worked.

Haven't had a chance to try this out in game yet, but the tube selection/door opening and closing mechanism worked very well in test mode. One thing that threw me briefly was the lack of any output in test mode in response to the mouse/command bar voice commands I tried - it finally dawned on me that I probably wasn't going to get results in test mode from asking for the fuel, CO2 and battery status since I wasn't in game, but it would have been helpful if there was some sort of output that would at least acknowledge that the command had been recognized even though the output wasn't a key stroke. Small thing - just something to think about.

Also - I noticed that one of the command bar items (sets of commands) was labeled "oxygen" and had associated voice commands about running out of air to breathe - IIRC however, shouldn't that actually be referring to the compressed air level indicator, and not the breathable air levels (which is really a function of the CO2 indicator in an inverse sense)?
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Old 08-16-07, 03:21 AM   #2
minsc_tdp
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Quote:
Originally Posted by panthercules
it would be nice to be able to have the verbose mode be a selectable/switch type thing so you would only get all that extra stuff if you're having issues and want to debug them - it was a bit hard/time consuming to wade through all the extra output
True, it's a lot, but I try to indent everything that's not an actual spoken command so they show up on the left. But I probably should add a debug mode/logger or something for all that extra.

Quote:
One thing that threw me briefly was the lack of any output in test mode in response to the mouse/command bar voice commands I tried - it finally dawned on me that I probably wasn't going to get results in test mode from asking for the fuel, CO2 [...] but it would have been helpful if there was some sort of output
In test mode, you should see it move the mouse, but not click the mouse button. That's the test feedback, I just avoid clicking since you're probably in windows and I don't want to accidentally delete all your porn or upload your credit card number or something.

Quote:
Also - I noticed that one of the command bar items (sets of commands) was labeled "oxygen" and had associated voice commands about running out of air to breathe - IIRC however, shouldn't that actually be referring to the compressed air level indicator, and not the breathable air levels (which is really a function of the CO2 indicator in an inverse sense)?
That was a joke more than anything I thought O2 was breathable but you're probably right, CO2 is probably the only thing related to crew breathing and O2 should be renamed to compressed air in all the voice commands.
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Old 08-16-07, 11:39 AM   #3
panthercules
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Quote:
Originally Posted by minsc_tdp
In test mode, you should see it move the mouse, but not click the mouse button. That's the test feedback, I just avoid clicking since you're probably in windows and I don't want to accidentally delete all your porn or upload your credit card number or something.
LOL - never mind - apparently, somewhere along the way in merging my old version 1.0 .csv files with the new ones, I must have failed to save the version that had the fuel/CO2/battery button bar commands, which explains why I wasn't getting any feedback in test mode. Added them back in to my voice_commands.csv and it worked like a charm in test mode.

Quote:
Originally Posted by minsc_tdp
True, it's a lot, but I try to indent everything that's not an actual spoken command so they show up on the left. But I probably should add a debug mode/logger or something for all that extra.
I think the reason the indentation doesn't help as much as it could is that for some reason I can't seem to maximize/resize the command prompt window that the test mode is running in to make it large enough to keep some of the longer text from wrapping around to the left margin again, which clutters the screen a bit during the test mode. Obviously, not worth spending any real time on, since it does seem to be working in any event.

Now to get out to sea to try this out for real - keep up the great work
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Old 08-16-07, 02:18 PM   #4
minsc_tdp
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I think the reason the indentation doesn't help as much as it could is that for some reason I can't seem to maximize/resize the command prompt window that the test mode is running in to make it large enough to keep some of the longer text from wrapping around to the left margin again, which clutters the screen a bit during the test mode.
Just make a shortcut to the two BAT files, then right-click Properties on them. Then use the Font and Layout tabs to format it better and make the window larger.
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