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Old 08-15-07, 01:14 PM   #1
chris455
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Wernersobe,
Well,
After playing the Torpedo tutorial featuring HIJMS Mogami about a dozen times now with NSM 1.3 it takes no fewer than 10 torpedoes to put her down, sometimes 12- that's a full loadout in a sugar boat. I admit this is better than seeing a CA go down every time after 1-2 hits (stock game) but........I hope that this can be tweaked. If memory serves, 10 torpedos put down Shinano.
Can someone else confirm?
I do believe overall that NSM is a great improvement over stock- but this newfound toughness in CA's should be dumbed down just a bit, methinks.
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Old 08-15-07, 01:27 PM   #2
tater
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Must be that model, in the test mission I sank Takao with 1 fish.

(I'm assuming all the torpedoes were modded to do damage the right way, not just mk14s)
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Old 08-15-07, 02:10 PM   #3
chris455
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Hi Tater-
I'm using RFB1.31, so the tutorial has been modded to use an S class boat equipped w/ Mk Xs.
I know the Mk X had a smaller warhead, but I think 10-12 torps to take down a Mogami may indicate a problem. I'm not talking about single instances, I'm on my 13th try with it now, same result.
It could be any number of issues, it would be nice if someone else using the latest iteration of RFB could give it a try-
Thanks for the reply

Last edited by chris455; 08-15-07 at 09:37 PM.
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Old 08-16-07, 09:42 AM   #4
Seaman_Hornsby
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Quote:
Originally Posted by chris455
Hi Tater-
I'm using RFB1.31, so the tutorial has been modded to use an S class boat equipped w/ Mk Xs.
I know the Mk X had a smaller warhead, but I think 10-12 torps to take down a Mogami may indicate a problem. I'm not talking about single instances, I'm on my 13th try with it now, same result.
It could be any number of issues, it would be nice if someone else using the latest iteration of RFB could give it a try-
Thanks for the reply
I tried the tutorial mission last night (not using RFB) and found that it took about 5-6 Mark XIVs to sink the Mogami. Four hits spread along the hull would stop her, but she'd just lay there with a list and no indication of sinking anytime soon. One or two more torpedoes would then increase flooding and after a few more minutes waiting, she'd finally roll over and go down. Given that I sank the Takao in the NSM test mission with only two Mark XIVs, and the number of Mark Xs you used, this would seem to suggest that the Mogami is a much tougher bird than some of the other warships.

Sidenote: I played the tutorial three times to test this and on the first try I hit the target with three torpedoes and the fourth struck my after torpedo room following a circular run. This is the second one I've encountered, and the first fatal one. Oddly enough, the aft torpedo room was destroyed (100/100 damage) yet the crew there were only mildly injured. I put the damage control boys to work, but the bulkhead was wiped out and the boat was doomed. We lasted several minutes before I got the spinning death screen. Naturally, Tang and Tullibee came to mind.
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Old 03-18-08, 02:41 PM   #5
KreigsmarineU-9
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Default Downloading Question

On the first Page it states the following:

1. Extract all files to ..\Silent Hunter 4\MODS\ directory

I don't have that directory, Do I need to create a Mods Folder in the My Doccuments/SH4, or in the C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific.

And for some reason I have 2 directories with that name but with a (2) after the word Pacific.

Help me to understand;
TY
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Old 03-18-08, 03:15 PM   #6
KreigsmarineU-9
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Nevermind, I'm silly. I got it. I needed to install the JSGME in order to get the MODs Folder in the directory.
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Old 03-23-08, 12:43 PM   #7
CaptainHaplo
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Welcome back Werner!!!!!
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