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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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Wernersobe,
Well, After playing the Torpedo tutorial featuring HIJMS Mogami about a dozen times now with NSM 1.3 it takes no fewer than 10 torpedoes to put her down, sometimes 12- that's a full loadout in a sugar boat. I admit this is better than seeing a CA go down every time after 1-2 hits (stock game) but........I hope that this can be tweaked. If memory serves, 10 torpedos put down Shinano. Can someone else confirm? I do believe overall that NSM is a great improvement over stock- but this newfound toughness in CA's should be dumbed down just a bit, methinks. ![]() |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Must be that model, in the test mission I sank Takao with 1 fish.
(I'm assuming all the torpedoes were modded to do damage the right way, not just mk14s) |
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#3 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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Hi Tater-
I'm using RFB1.31, so the tutorial has been modded to use an S class boat equipped w/ Mk Xs. I know the Mk X had a smaller warhead, but I think 10-12 torps to take down a Mogami may indicate a problem. I'm not talking about single instances, I'm on my 13th try with it now, same result. It could be any number of issues, it would be nice if someone else using the latest iteration of RFB could give it a try- Thanks for the reply ![]() Last edited by chris455; 08-15-07 at 09:37 PM. |
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#4 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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![]() Quote:
Sidenote: I played the tutorial three times to test this and on the first try I hit the target with three torpedoes and the fourth struck my after torpedo room following a circular run. This is the second one I've encountered, and the first fatal one. Oddly enough, the aft torpedo room was destroyed (100/100 damage) yet the crew there were only mildly injured. I put the damage control boys to work, but the bulkhead was wiped out and the boat was doomed. We lasted several minutes before I got the spinning death screen. Naturally, Tang and Tullibee came to mind.
__________________
Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#5 |
Swabbie
![]() Join Date: Jan 2007
Location: Indianapolis, In.
Posts: 6
Downloads: 0
Uploads: 0
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On the first Page it states the following:
1. Extract all files to ..\Silent Hunter 4\MODS\ directory I don't have that directory, Do I need to create a Mods Folder in the My Doccuments/SH4, or in the C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific. And for some reason I have 2 directories with that name but with a (2) after the word Pacific. Help me to understand; TY |
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#6 |
Swabbie
![]() Join Date: Jan 2007
Location: Indianapolis, In.
Posts: 6
Downloads: 0
Uploads: 0
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Nevermind, I'm silly. I got it. I needed to install the JSGME in order to get the MODs Folder in the directory.
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#7 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Welcome back Werner!!!!!
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Good Hunting! Captain Haplo ![]() |
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