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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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I used them once and they were a bit of a flop your better off going deep.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#2 | |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
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According to Sink 'em All by Charles Lockwood:
Quote:
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#3 |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
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Decoys are superb, but only if used right. You've fired your fish, the sharks are homing in ahead, it's time to bug out.
As someone suggested above, run at flank speed as you dive and deploy one. If there's a thermal layer, cut the engines back to 2 knots and silent running, and change course. Works a treat for me. I had 12 Jap DDs depth charging the **** out of my decoy as I made a smug escape.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#4 |
Crusty
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Location: USA
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Reading above . thermal layer works incredabilly !!
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Captain AJ ![]() |
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#5 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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Actually, the thermal layer works too good. It will fool them all except for
"Bungo Pete", nothing fools him.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 |
Rear Admiral
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I swear ole Pete is going to be more popular in SH4 then Bernard was in SH3, for the exact OPPOSITE reasons. lol.
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#7 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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Don't worry. I've secretly assigned Bernard as the depth charge officer on Pete's DD. >.>
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#8 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
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Decoy Hints
1. When deployed they work for a limited time no more than 10 minutes.....
2. Try to deploy them just above the the depth were you here the Thermal layer announcement. Deploy your decoy above the layer then slip below it and change your heading 45 degree's or more. The destroyers will home onto the decoy and you will slip silently away running no faster than slow... 3. A decoy deployed at a torpedo launc point will interest the DD's immensly and they will converge for a look/see and an atack run or two.. 4. It's a finit resource so deploy them wisely.. 5. Finally remember no to drop decoys in a line indicating your heading, like breadcrumbs they will follow and ten your goose is cooked. 6. You can deploy decoys in a descending mode till you reach the thermal layer depth then a full right or left rudder to get a bearing offset... 7. Remember that the DD's will congregate around the decoy's... A great way to set up a turkey shot if the DD's are annoying enough.... Next time your in port obtain a expendable companion sub. Do this buy getting a 1500' lenth of 3/4inch line. Entering into a battle scenario have the spool of line depoyed to the rear of your cigarette deck. To the bitter end of the line attach an orange crate filled with a nmber of various size empty tin cans. deploy the orange crate over the side and spool out the line to it's max length. The line will tow aft and follow your lead in turns just to the outside of your turns. Rig a loop around the observation scopes shear and tie off the line taut. Raising the O scope five feet will cut the line and it will slip off leaving your "towed companion" aft and at distance. Now you can use this companion to lure in a DD into an attack run. It's noisy as hell so youve got bait to pull em into a firing solution of your own making... Deep six em!!! ![]() Last edited by edjcox; 08-14-07 at 09:43 PM. |
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