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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
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![]() Edit: Okay a small but annoying problem came from this. I can no longer use the arrow keys on the plotting map. I can scroll using the edges or click/drag with the mouse, but the arrow keys are not working anymore. So was that because I "For each command, comment out the Key0="? I wonder what would happen if I don't comment them out...... :hmm: Do I also have to name them Key2= so it doesn't conflict with the other key0=? And would this even work, I mean I guess the arrow keys will try to do two things in the f5 free cam now? Edit: Well I set them to key2, and I got down and right to work on the map, but then those two did not work in the F5 view anymore and were back to rotation/loop.
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![]() Last edited by lba; 08-12-07 at 06:39 PM. |
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#77 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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DirtyHarry3033,
Thank you for taking time to resolve this problem for us. Yes, there is a minor glitch..but I'm confident that it will soon be resolved. Thanks again. ![]() ![]() ![]() ![]() ![]()
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#78 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
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![]() At any rate, don't think I've ever used the cursor (or any other) keys on the plotting map - always have used mouse wheel to zoom, and click-drag to move the map so I didn't notice this problem. If you really want to use the plotting map with the keyboard, you can do so using the KP4, KP6, KP9 and KP3. Just tried it and it works great! Sure it's something new to get used to, but it's offset by not getting "seasick" with Sergbuto's mod, right??? Glad I was able to actually give something back for a change (if I actually did...) !!!! DH |
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#79 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Thought I'd share what I found, and I'm glad if it has helped others. Now all I'm waiting on for it to be perfect is the ability to "walk the deck" of other ships! I'm trying to find out how to do that but no luck yet ![]() DH |
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#80 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
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I’m new to this so I just walk on until I hit a wall. I have a temporary solution now for the map keys. Hopefully I can explain it well. I used the SH4 Keyboard Configurator to find keys that were not in use, I quickly learned that list wasn’t exactly correct as L was listed. That’s used for lock isn’t it? Anyway for now I landed on “r-f-g-h”. F=left, H=right, G=down, H=up. I then I added a Key1 or Key2 depending how many there were before. Then I gave it the command properties of the original arrow keys, and finally I put that at the bottom of each [ cmd(X) ], The results were that I can now use “r-f-g-h” to move the navigation map around, and the F5 custom free cam now also works as Sergbuto designed it I guess. The camera is now steady when using the mouse and it goes straight when I use the arrow keys. Additionally I can use the “r-f-g-h” keys to tilt and angle the camera the same way you can do with the mouse.
My changes (including DirtyHarry3033 changes): Quote:
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#81 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
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But the keypad keys did, as follows: KP4 = Left KP6 = Right KP9 = Up KP3 = Down It's a matter of preference I guess, what keys you want to push to get something to happen. But that's neither "here nor there", you've learned how to start hacking SH4 files! Hopefully you'll keep it up and will be releasing a kick-*ss mod in a few month ![]() Can't speak for whether the keys you've chosen are already in use or not, I use near-100% voice recog to control SH4 so I pretty much don't have a clue about the keys. But I will tell you this, if the "SH4 Keyboard Configurator" you mentioned is the SH3 SetKeys program, and you directly edited your Commands.cfg with it, don't be suprised if your Gramophone and Radio buttons don't work anymore. SH3 SetKeys breaks a few things in SH4, and those two I know about for sure... DH |
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#82 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
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[QUOTE=DirtyHarry3033]
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#83 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Understood!!!
That's more of my stupidness, I don't have a laptop or use one, or even want one so I guess it's hard for me to picture anyone else using one (especially for gaming) But if you're playing on a laptop then I guess making another map is the only way to go here. Keypad is obviously out of the question! DH |
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#84 | |||
Seaman
![]() Join Date: Jul 2007
Posts: 33
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First:
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#85 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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Excellent Mod! I love this!
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#86 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
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Works nicely, I really like the new external view panning. A lot more freedom in it.
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#87 | |
Pacific Aces Dev Team
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#88 | |
Mate
![]() Join Date: Oct 2005
Location: Washington State
Posts: 59
Downloads: 85
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Thank you! This completely fixed it, I appreciate your time in getting this ironed out because this is really an incredible mod and really didn't want to pass on it. So, to you sir....I owe you a round! ![]() |
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#89 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Vlad34, turns out there are some problems with the Commands.cfg changes I made. Like LBA mentioned, arrow keys no longer scroll the map. Also turns out that arrow keys will no longer control deck gun elevation.
I've been looking at this after reading this thread yesterday: http://www.subsim.com/radioroom/showthread.php?t=121412 and finally found out this morning what was causing the problem to begin with. Turns out that I had a "Copy of Cameras.dat" in my Data\Library folder that was made before I put Sergbuto's mod on. It was either put there by MiniTweaker, or I made a backup copy before looking at Cameras.dat. Either way, it was conflicting with the modded Cameras.dat. Seems SH4 will load any and all files it finds with "Cameras.dat" anywhere in the name. So it loaded Sergbuto's file with the cool freemove stuff, then loaded the old copy which still had the axis rotation stuff for the arrow keys from the un-modded conning deck camera. Basically it combined the new function of moving around the deck with arrow keys, with the old function of looking up/down/left/right with the arrow keys so that both happen when you press an arrow key - at least if I understand what's going on here ![]() I think there was also a "conflict" in the 2 different Cameras.dat's that was causing the "shakiness" when panning with the mouse. I fixed it like this: 1st I took out all the changes I made to Commands.cfg mentioned in my earlier post. 2nd I put back the original Cameras.dat from Sergbuto's mod. 3rd I deleted the "Copy of Cameras.dat" from Data\Library folder. After doing that, the camera no longer rotates at all when using arrow keys, and the "shakiness" is gone when panning with mouse. Though the pan speed seems a little too fast to me. Vlad, check your Data\Library folder, if there are any copies of Cameras.dat in there, delete it/them, undo changes to Commands.cfg and reinstall Sergbuto's original mod. Should work perfect then, and you won't lose any functions of the arrow keys! DH |
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#90 |
Pacific Aces Dev Team
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The interference problem of two copies of the file is known from SH3 times. The brief installation intsructions in post #39 of this thread point out to the necessity of removal of existing Camera.dat from the Library folder before installing the mod. But maybe these instruction are not clear enough in emphasizing the problem.
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