SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-13-07, 02:31 PM   #1
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Seems like with a smaller radius the balance would have to come with fewer compartments on smaller ships and merchants such that sinking would occur with fewer damaged. The highly compartmentalized nature of warships would then make more sense...

Assuming I understand correctly. The balance problem would be that not enough damage would happen (flooding) for each hit.

On warships, this would make some sense, but on merchants, no. You'd see maybe more realistic warship sinkings, but merchants would be too hard to sink.

Is that correct?

tater
tater is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.