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Old 08-13-07, 10:55 AM   #1
Sailor Steve
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Well, maybe that's true in the game, which is too bad, because in real life having the torpedo go off under the keel was a huge benefit.
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Old 08-13-07, 10:58 AM   #2
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Quote:
Originally Posted by Sailor Steve
Well, maybe that's true in the game, which is too bad, because in real life having the torpedo go off under the keel was a huge benefit.
Indeed but Im afraid the magnetic influence fuse is broken (as in does not work) making a beneath the keel shot impossible.

So were stuck with trying to poke holes in the ships side.
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Old 08-13-07, 11:01 AM   #3
AkbarGulag
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Quote:
Originally Posted by SteamWake
the magnetic influence fuse is broken (as in does not work) making a beneath the keel shot impossible.
So were stuck with trying to poke holes in the ships side.
So when the hole appears under a vessel, its from the rise then fall of the ship making contact with the torp, rather than a magnetic fuse ??
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Old 08-13-07, 11:02 AM   #4
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Ideally hitting on the belt of a capital ship should have less effect. Such ships hit by US subs were very likely hit deep since that was their doctrine, shoot as deep as possible (even contact).
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Old 08-13-07, 12:15 PM   #5
Fat Bhoy Tim
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So that's more stuff Ubi either left out, or didn't do at all? I really wonder how much of this game is incomplete.

After seeing how this panned out, I'm not touching SH5 until it's been out for a long time.
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