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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Well, maybe that's true in the game, which is too bad, because in real life having the torpedo go off under the keel was a huge benefit.
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#2 | |
Rear Admiral
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So were stuck with trying to poke holes in the ships side. |
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#3 | |
Samurai Navy
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Location: cfgdatsimZOMGddstgasns
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#4 |
Navy Seal
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Location: New Mexico, USA
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Ideally hitting on the belt of a capital ship should have less effect. Such ships hit by US subs were very likely hit deep since that was their doctrine, shoot as deep as possible (even contact).
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#5 |
Watch Officer
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Location: Abu Dhabi
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So that's more stuff Ubi either left out, or didn't do at all? I really wonder how much of this game is incomplete.
After seeing how this panned out, I'm not touching SH5 until it's been out for a long time.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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