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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#47 | |
Watch
![]() Join Date: Jul 2007
Posts: 15
Downloads: 0
Uploads: 0
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#48 |
Watch
![]() Join Date: Jun 2004
Location: Southern Spain.
Posts: 22
Downloads: 19
Uploads: 0
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Thanks a lot SERGBUTO!!!! This mod adds so much inmersion to the sim!! Now I feel "there". What a great series of mods have you guys released lately..."SERGBUTO's cam mod, Leovampire's "Living and breathing ocean", Krillers' "visual upgrade" and the upcoming Seeadler's Environment Mod are going to transform SH4 into a deep inmersive experience!!!
Last edited by jafergon; 08-11-07 at 08:06 AM. |
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#49 | ||
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
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![]() You see what the DD captain would, right before he unsheaths his wakizashi and commits seppuku to atone for his failure. Or the viewpoint of a Jap deckhand on a crippled and abandoned freighter, crouching behind a pile of deck cargo and knowing the end is near, as your sub engages in some deck gun practice from 1000 yds. Sadly that ability was lost in 1.2 ![]() ![]() DH |
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#50 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Nice. Does this mean we can walk the camera to a point on the bridge and stay in that spot?
Thanks ![]()
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#51 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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You can walk the camera to the friggin bow and scream "KING OF THE WORLD" if you want!
This is very nice work... JCC |
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#52 | |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#53 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
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![]() ![]() ![]() By the way I'm using a wireless trackball, and this is the first time I've seen a problem like this.
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#54 |
Swabbie
![]() Join Date: Sep 2006
Posts: 8
Downloads: 80
Uploads: 0
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its super mod tnx !!
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#55 | ||
Lucky Jack
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Judging by the other responses it would seem that perhaps it is your system having an issue with this. I also have a track ball and the mod works flawlessly. Here are my specs: AMD 3200+ 2 gig DDR400 ATI X1300 512MB onboard sound track ball mouse. It is a wired trackball. Perhaps there is a common denominator here in the mouse you two are using. I'm not sure.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#56 | ||
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
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Pentium 950D Kingston HyperX 4 gig DDR2-800 (PC2-6400) (Only 3GB active in XP of course.) ATI 1900XTX Using the onboard sound on ASUS P5WD2-E Premium (Realtek HD) wireless trackball mouse, but it acts the same with my wired Razer Copperhead Precision gaming mouse. Using XP for this game, and in case it matters I'm playing in windowed mode.
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#57 |
Pacific Aces Dev Team
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The mod uses standard SH4 controllers simiar to those used in a stock F11 view. Therefore, I am not sure what creates a problem for you but it works perfectly fine on my relatively outdated system with a regular mouse
Pentium 4, 1.8 Ghz RAM 512 Mb GeForce 7800GS 256 Mb |
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#58 | |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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I installd this wonderfull mod manuelly and it works perfect for me . Thank you very much sergbuto ![]() AMD Athlon 64 3500+ skt 939 Powercolor Radeon X800 256MB PCI-E Kingston 2 gig DDR400 wired mouse = RAZER COPPERHEAD
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#59 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#60 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
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Two things:
1) It is totally fantastic to be able to go wherever I want on the bridge ![]() 2) I'm also getting the "jerky" movement that others are mentioning, when panning left & right, or up & down with the mouse. Mouse is Logitech G5, this problem was not present before the mod, when using mouse to look around on the bridge. One other thing I've noticed about the movement which I think lba may have hinted at: Quote:
I've got my hand totally off the mouse when this happens, so I don't think it's anything to do with the mouse. Anybody else experiencing anything like that? DH |
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