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Old 08-11-07, 02:32 AM   #1
chopped50ford
Weps
 
Join Date: Jul 2007
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Quote:
Originally Posted by jmjohnson36
You guys are the shiznit...LOL
aint that the truth!

Hell Ya!
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Old 08-11-07, 06:22 AM   #2
kapitan_zur_see
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Default Welcome on board LBA ;)

thanks for all your comments guys.

Glad to welcome you in LBA, it's great to have people with strong modding experience to join in! I think i even crossed your name a few times, wandering around certain modding forums (flight sims maybe?). Anyway, yes, Subsim.com has possibly one of the strongest community of modders i've seen to date. Lots of people here are willing to give you advice, credits your work etc... I just love it
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Old 08-11-07, 04:24 PM   #3
leovampire
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Default I almost have the lightning working properly in the

campaign mode. Because before this it only worked in C.C.'s single mission as that is where I started the work. SO no I am reworking it to be correct for the campaign side of the game.
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Old 08-11-07, 09:22 PM   #4
Canonicus
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Quote:
Originally Posted by leovampire
campaign mode. Because before this it only worked in C.C.'s single mission as that is where I started the work. SO no I am reworking it to be correct for the campaign side of the game.
This is excellent news!
What exactly do you have to do to the campaign mode to get the effect to show?

Cheers!
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Old 08-12-07, 03:20 PM   #5
leovampire
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Default for some reason or another I had to start from ground

zero with a brand new particles and materials file from my save of all the files after the patch then started to make changes slowly and then check and recheck like I did for the single mission but now in the campaign layers. Starting with a fresh file seems to help in the transition why no one but the DEV's can answer I think even if they know. I am sure there is something in the base part of the hard code that explains it all if we had the right programs to see and read it.

Either way at least I know how to fix it and make it work just a matter of time now I guess.
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Old 08-12-07, 03:23 PM   #6
CaptainCox
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Cheers Leo! I was gonna try this again using S3D. I even did a clean install here as i am not sure what I have "tweaked" anymore :p

Got 2 more days holiday just staying home, so if you need any testing/assistance, just yell
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Old 08-12-07, 03:26 PM   #7
kapitan_zur_see
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Quote:
Originally Posted by leovampire
zero with a brand new particles and materials file from my save of all the files after the patch then started to make changes slowly and then check and recheck like I did for the single mission but now in the campaign layers. Starting with a fresh file seems to help in the transition why no one but the DEV's can answer I think even if they know. I am sure there is something in the base part of the hard code that explains it all if we had the right programs to see and read it.

Either way at least I know how to fix it and make it work just a matter of time now I guess.
Glad you're working on that part of things If it wouldn't show up in campaign, we'd better very well give up on our efforts.
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Old 08-12-07, 03:44 PM   #8
leovampire
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Default well I have to admit that this weekend I am not working

on anything as Saturday the 11th was my B Day so I am doing some things like going to the movies and all got a hair cut saw the new Harry Potter movie yesterday and the new Born Movie is tonight then out for a nice Chinese meal with my other half.

But I will be back on it tomarrow.

C.C. I have the game backed up on my external hard drive 2 ways 1 before any patch what so ever then each time after a patch so I can compair each change in the files and always get a fresh file when ever I need it.

I have 2 internal hard drives the actual game I play is on one and all the changes I make to files is on the other. Then I apply the new changed files using JSGME and while checking the new work in campaign mod make more changes on what I see needs to be done on the other hard drive where mini tweeker is.
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