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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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Hell Ya!
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#2 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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thanks for all your comments guys.
Glad to welcome you in LBA, it's great to have people with strong modding experience to join in! ![]() ![]() |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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campaign mode. Because before this it only worked in C.C.'s single mission as that is where I started the work. SO no I am reworking it to be correct for the campaign side of the game.
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#4 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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![]() What exactly do you have to do to the campaign mode to get the effect to show? Cheers! |
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#5 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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zero with a brand new particles and materials file from my save of all the files after the patch then started to make changes slowly and then check and recheck like I did for the single mission but now in the campaign layers. Starting with a fresh file seems to help in the transition why no one but the DEV's can answer I think even if they know. I am sure there is something in the base part of the hard code that explains it all if we had the right programs to see and read it.
Either way at least I know how to fix it and make it work just a matter of time now I guess. |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers Leo! I was gonna try this again using S3D. I even did a clean install here as i am not sure what I have "tweaked" anymore :p
Got 2 more days holiday just staying home, so if you need any testing/assistance, just yell ![]() |
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#7 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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on anything as Saturday the 11th was my B Day so I am doing some things like going to the movies and all got a hair cut saw the new Harry Potter movie yesterday and the new Born Movie is tonight then out for a nice Chinese meal with my other half.
But I will be back on it tomarrow. C.C. I have the game backed up on my external hard drive 2 ways 1 before any patch what so ever then each time after a patch so I can compair each change in the files and always get a fresh file when ever I need it. I have 2 internal hard drives the actual game I play is on one and all the changes I make to files is on the other. Then I apply the new changed files using JSGME and while checking the new work in campaign mod make more changes on what I see needs to be done on the other hard drive where mini tweeker is. |
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