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Old 08-08-07, 02:24 PM   #16
TDK1044
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The correct protocol would have been to post a link to maerean_m's original post Steps to automatically determine speed using 1.3 Patch in order to show the member the information he was seeking.
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Old 08-08-07, 02:35 PM   #17
SteamWake
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Quote:
Originally Posted by TDK1044
The correct protocol would have been to post a link to maerean_m's original post Steps to automatically determine speed using 1.3 Patch in order to show the member the information he was seeking.
Well maybe "The preferd method"...

I think that at times its easier to post a quick reply or quote and let the thread sink.
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Old 08-08-07, 03:12 PM   #18
Quagmire
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Here is what I do. It works on targets within 1000 yds.

** AS ALWAYS OPEN TUBE DOORS FIRST **

1. Lock the target in your crosshairs.
2. TURN OFF the TDC.
3. On the torpedo spread dial set 5+ degrees for slow torps and 10+ degrees for fast torps AHEAD of the direction of travel of the target.
4. THIS IS IMPORTANT. Go to the speed setting dial and set the speed to 0. Press the red button to send the speed to the TDC and then quickly fire the torpedo.

You have now basically done the same as you have in SHIII when your lead the target with your scope crosshairs and "hip shot". However instead of leading the target with your crosshairs you are now centering the target on your crosshairs and leading the target with the spread angle on the TDC.

Same principle, just different application due to different equipment.

.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 08-08-07, 05:03 PM   #19
John Channing
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Quote:
Originally Posted by donut
Quote:
Originally Posted by maerean_m
Quote:
Originally Posted by Wulfmann
Thanks for the well written description, nice.
Donut, I am copying that and will go through it carefully as I am sure it will help a lot.
Actually, it's not Donut's post , it's from another thread, called Steps to automatically determine speed using 1.3 Patch (July 15th)
On Subsim,we have been known to share without being dissed,for being helpfull.@ maerean_m,do you need an ata-boy,to bolster your ego ? Next you'll want K-Y jelly to lube your torpedo. Stikey is open fourm Info.,there no links to indivisual posts,& it's not a mod.,no strokes required.HELPFULL shipmates . Suggest attitude repair .
Well, seeing as he took countless hours to program the thing in the first place, and then, on his own time, took the trouble to come here to answer questionsand to clarify a new feature in the sim (which is most definitely not his job) I think attribution of a quote would be in order.

It's called good manners.

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Old 08-08-07, 05:59 PM   #20
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Gangbangers

Quote:
Originally Posted by TDK1044
The correct protocol would have been to post a link to maerean_m's original post Steps to automatically determine speed using 1.3 Patch Agreed in order to show the member the information he was seeking.
I sent TDK
a PM asking how to post a link to a post. I do know how to post a link to a thread,but thought copy ,& paste would be more thoughtful. Now comes JCC jumping my ASS. maerean_m,where was the code written that took countless hours to program which you were payed for by my purchase of this still illogically screwed codeing.Damage model and ship zoning sucks ass. Your welcome
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Old 08-08-07, 08:22 PM   #21
John Channing
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Jumping your ASS?

Gimme a break.

I was just asking you to show some manners and a little respect(and maybe a little class).

If that is too much to ask of you then I apologize.

JCC
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Old 08-08-07, 09:37 PM   #22
donut
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for JCC Edification.

In my lifetime I have found that thoughtfulness,is a more important priority.Of course it includes manners,but class is all show,& has little integrity.Public computerized information on an open forum is public property. Sharing is thoughtfulness. you & I DISAGREE,on very basic values.I did nothing wrong.your apology is invisoned slander combined with the preamble,you have convinced me

Last edited by donut; 08-10-07 at 12:15 PM. Reason: To much attitude
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Old 08-09-07, 12:13 AM   #23
maerean_m
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. This thread is going too far with the attitude.

When you're quoting, it is polite to name the person you're quoting so people know it's a quote and not an original text. Here on subsim, I would call it "valor at sea". We all make mistakes,live & learn.

Quote:
Originally Posted by donut
Damage model and ship zoning sucks ass. Your welcome
Yes, it does. But usually, the problems are not found in my code (as is the case you mentioned). The entire GUI, the CrewManagement, TDC, PositionKeeper, SpeedEstimate (etc) do their job every time.

And I can take a constructive criticism.

PS: the damage model and ship zoning worked great in SH3 because the guy who did it is a genius, but then he left a few months before SH4, and that code remained without a clear owner.
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Last edited by maerean_m; 08-09-07 at 12:53 AM.
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Old 08-09-07, 01:12 AM   #24
donut
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It would be polite,if our hard-cash,feeds you,that you help fix our last grievances where SHIV is concerned.
As for my post,not knowing clicking post # would give link address.I was trying to be thoughtful,and save the OP reading entire thread.
"I can take a constructive criticism". So can I,if done without attacking. Attacking,I return fire.Thanks for your response.

Last edited by donut; 08-09-07 at 02:09 AM.
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Old 08-09-07, 07:30 AM   #25
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Quote:
Originally Posted by donut
It would be polite,if our hard-cash,feeds you,that you help fix our last grievances where SHIV is concerned.
Technically, it was the forecast potential of receiving your hard(-earned?)-cash that fed him while the game was under development. The dev team had been well and truly fed by the time you even had the opportunity to buy the game.

Also, I trust you're aware that any additional development time on the game is entirely at the discretion of Ubisoft management, and not the development team? (I wouldn't be surprised if the devs would find themselves in extremely hot water if they took it upon themselves to develop further patches in their own time.)
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Old 08-09-07, 08:01 AM   #26
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Not to hijack the thread (and I apologize for not giving credit to the original author of the alphabet in writing this:rotfl: ) I am still puzzled by the TDC.
Excuse my simplistic approach but it seems like there should be a way to go from bow to stern tubes set at zero without doing a complete reset manually with multiple inputs. One is concerned that switching all the dials to set up either effectively stands down the other station.
That is simply not realistic nor good gaming.
If you had two targets one bow one stern and both had zero firing solutions you could not do it in SH4 but could have easily done so in real life (and in SH3).
There should be a switch that allows a default to zero when going from bow to stern so your starting position is relative to that position.
The time it takes to reset to zero so many things in a DD charging situation does not reflect reality and it seems to me that could be implemented without a major change.
Am I mistaken?
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Old 08-09-07, 08:48 AM   #27
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To do a hip shot (bow or stern) , I follow this procedure:

1. Set the speed indicator to 0 and press "Send to TDC"
2. Make sure there is a number in "Distance" in the PK. If there isn't, you will get the message "Cannot compete solution..." or something. (The number is 0 at the start of a mission, to change it, move the distance marker on the attack data tool and press the "Send to TDC", only needed once in a mission, and only if you haven't used the TDC before in the mission)
3. Make sure there is no spread set on the torpedos

Now for the fun part:

4. Point the scope/TBT in the direction you want to fire
5. Press "Send to TDC" on the distance page of the attack data tool
6. Press fire
7. Cheer as the torpedo hits its target
8. Find a new target
9. Repeat 4-8 for each target

This works in any direction.

So to do a quick hip shot or two in a pressing situation, all that is normally needed is to set the speed dial to 0 once, point, click and shoot
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Old 08-09-07, 09:11 AM   #28
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(Good to see this get back on topic )
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