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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I saw that mod but it mentions something about interfering with manual control.
I was playing the 'tunnel' scenario and for fun launched two SH60's and left them to their own devices. Lucky for me the towed array picked up the mini sub but the helos just sat there off to port about a mile off. Just sat there hovering. |
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#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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There is no interference I know of. LWAMI simply rocks .. it's a must have mod.
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#3 |
Gunner
![]() Join Date: Jul 2007
Posts: 97
Downloads: 6
Uploads: 0
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I fully agree: it's a must-have mod.
But the user must read the changes at least once. It's important to know, for example, that the 65 CM torp of russian subs is turned into a wake-homing torp, and is no more an all-purpose torp with active/passive capabilities. It's note wire-guided anymore. |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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![]() Quote:
So the Russians actually make off with much better weapons in LWAMI, or at least much more accurate weapons (even the APR-3 Stallion combo that some of you had such ire over has some documentation now, I must be a naval tech clairvoyant :p )... including changes to the subrocs, etc. Cheers, David
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#5 |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
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The heloes "automatic behaviour" is set by the mission designer, i believe.
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![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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