![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Thats an interesting idea. When i play i sort of rolplay it a bit when handing out medals. IE i only give medals to crewmembers that i feel played a vital part in my sucess.
But it would in deed be a cool feature to at least socialise with the officers. And maybe have some random events where they throw a tantrum or something else, where your response either increases or decreases their effectiveness. |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
IMHO, the simulation games are just that, simulations of man and machine. The submarine simulations are you, your machine and understanding how it works to accomplish sinkings. It is about tactics and making choices as the captain of the boat. I do not see how the human element would add to the game. There is less interaction with the crew compared to SH3 but on the other hand, under severe attack the men are sweating and some have their shirts off wiping their brow. If you add features like the Sims series for gaming consoles, one would spend more time doing interior decorating then learning how to use the TDC, tactics and making the correct decisions in attempt to make a simulation of submarine warfare. If anything, more voices are needed. We are missing, "depth charge in the water', 'ship spotted at such and such degrees'. How about a simple 'mark' or 'mark bearing' when the TDC is updated. Currently, the lack of chatter has really turned the men in automotons.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3 | ||||
Swabbie
![]() Join Date: Jul 2007
Posts: 9
Downloads: 6
Uploads: 0
|
![]() Quote:
Look, I don't want to consolify the SH series (and mentioning The Sims is a strawman), but why this abhorrence for giving the men under your command a little more depth? Quote:
Quote:
The other thing is - is this not a valid area for the SH series to develop? We don't know if there'll be another SH, but one thing's for sure, they have to keep attracting new customers? A little bit of exposition as to the men on your boat might be just the thing to bring in a new round of customers and get them hooked on subs. Quote:
|
||||
![]() |
![]() |
![]() |
#4 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
|
![]()
SH4 contains many role-playing elements, like crew names, medals, promotions, individual morale status. In my opinion it is up to the player how to use them. When I play SH4, I try to pay attention to these things, e.g. I will try to remember the name of a crewmember who got injured or of the officer in charge of important repairs, and they will be on top of my list when medals are to be distributed.
So no, I don't think SH4 needs more role-plaing elements, they are already there. If you want to do without them you can just ignore them, but if you want to use them, you can ![]() The only thing that really limits the way I feel about my simulated crew is the lack of crew speech. If my officers would give an audible acknowledgement of all orders, or if there would be some more random background speech (like cries when the boat is being damaged, coughing when there is a fire) I would have a much better feeling that I am in a boat with "real" people.
__________________
Rock 'n' roll is the only religion that will never let you down |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
Calling a moderator a 'hard ass' is not the best way to make friends. You may or may not have valid arguments, but it all comes to moot if everyone is put off by your candor. Try to play nice, yes?
|
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Jul 2007
Posts: 9
Downloads: 6
Uploads: 0
|
![]()
Sorry - it was your sig pic - he looks like a 'hard ass'
![]() |
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
I like the idea of more crew interaction but know enough about game writing/programming to realize that another element of the game would suffer (ie poorer AI or other essential sim elements). The one thing that I think can add to creating a "closer relationship" with the crew is mandatory rotation. It was typical of US Subs to have up to a third of the crew rotated out after a patrol and the officers sometimes had to fight a "paper battle" to keep some men they really wanted on the boat.
But I do NOT want the developers to spend time on this aspect of a sim at the expense of critical game mechanics. I can always choose to rotate my crew after each patrol and--well--actually I frequently do send some 1st class petty officers packing when I get too many of them. But there are always a copuple with familiar names I like to keep aboard. Cheers! Peto |
![]() |
![]() |
![]() |
#9 |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
|
![]()
You make some good points madjack. Speaking for myself I know I am far more upset so to speak when I lose a boat if I have a crew that I have captained for a few missions where some have specialised, have had promotions, decorations, experience etc. The status of your crew is a dynamical element in the game with cause = effect.
JScones built a mod in SH3 called SH3 Commander which went some way to increase the human element. Unfortunately he is not going to do it for SH4 (for valid reasons) but has offered his knowledge to any other modder who wants to bring this into SH4. Here is hoping. |
![]() |
![]() |
![]() |
#10 |
Canadian Wolf
|
![]()
Welcome to SUBSIM
![]() AVG is no hard-ass. Being civil goes along way here ![]() RDP |
![]() |
![]() |
![]() |
#11 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]() Quote:
heeheehee... JCC |
|
![]() |
![]() |
![]() |
#12 | ||
Canadian Wolf
|
![]() Quote:
![]() RDP |
||
![]() |
![]() |
![]() |
#13 | ||
Lucky Jack
![]() |
![]() Quote:
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#14 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
Lots of good IDEAS
Quote:
![]() |
|
![]() |
![]() |
![]() |
#15 | |||||
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|||||
![]() |
![]() |
![]() |
|
|