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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Well last night I was tracking a ship and it just disappeared off the sonar. I don't know what happened, but it could have been my sound settings.
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#32 | ||
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I'll bet the devs broke it when they "fixed" the hydrophones so that it lights the green lamp and no longer detects sampans. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#33 |
Rear Admiral
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I have no proof, but my gut feeling its something associated with whatever code change ubi did to make it so certain ships don't show up as a hydrophone contact (lifeboats, sailing ships and the like). Seems to resolve itself when you surface and then dive again later on, but thats not always feasible. I think its going to be a rare occurance, and until someone figures out how to repeat it, we'll be scratching our heads at this one for awhile .
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#34 | |
Watch
![]() Join Date: Jul 2007
Posts: 26
Downloads: 0
Uploads: 0
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#35 | ||||
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#36 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I for one can live with the occasional dropped contact in lieu of having rubber boats and sailboats being logged as sonar contacts
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#37 | |
Rear Admiral
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#38 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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I'm using TM mod and I have gotten this problem a few times. I just assumed the game was being, well, sh4. Didn't think much of it as it is random and uncommon.
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#39 |
Watch
![]() Join Date: May 2007
Posts: 19
Downloads: 40
Uploads: 0
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Sorry to dig up an old thread, but I just experienced this bug. I setup a test mission with a cargo ship that passes in front of my sub at 5 kts. (I was following WernerSobe's excellent advanced firing solution video tutorial.) I set up the mission with stormy weather and tried it out.
When the ship came within hydrophone range, my SO reported the contact and I switched to the hydrophone station. I pointed the phones in the direction of the ship but no green light and I couldn't hear anything. (Although, my SO could still track the target and I could ping it.) I figured it was a weather problem, so I set it to a nice calm day and tried again. Same thing. ![]() ![]() |
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#40 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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I'm now having this problem as well--with 1.4. Did anyone ever solve this?
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#41 |
Lucky Jack
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Every once in a while I get the vessel with the Russian caterpillar propulsion system. Never has it been a constant problem really. Does this happen all the time?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#42 | |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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However, upon reaching Midway--where my sonar man founds tons of new contacts (friendlies)--the sonar is not working--I get no sound when I turn to his reported contacts. I do get sound from my own screws though. ![]() |
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#43 |
Lucky Jack
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Try this if you do not have it already. Go to the Reflections on the Water mod posted over in the mod forums. Download the sound mod (stand alone package) and install JSGME. See if that cures your ills. Better sounds anyway!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#44 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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thanks for all the help, Warhawk--I'll give it a try.
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#45 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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well in regards to not being able to hear the friendly contacts on sonar at midway, as far as i remember they aren't moving - no props no noise. I guess the SO being able to pick them up is a quirk of the game - could be attributed to hearing maintainance etc going on inside.
Hmm are there sounds ingame so you can hear maintainance on ships? Can we add this? Did ships ever do the equivalent of "rig for silent running".
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Rest in peace Dave |
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