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Old 08-06-07, 11:23 AM   #1
Sailor Steve
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Quote:
Originally Posted by SteamWake
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Most difficult was spotting a sub actually lying on the bottom - it was easy to confuse other objects with the intended target.
Unfortunatly this does not seem to be modeled in the game. Trust me Ive tried.
I agree. It worked quite well in Aces Of the Deep. Unfortunately so did getting stuck in the mud. I died that way once.
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Old 08-06-07, 12:04 PM   #2
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LOL Sailor Steve! That happened to me more than once with me banging on the dive/rise commands (which did work once in a while). I wonder why no one has incorporated some of the basic things that were in AOD--escorts doing search patterns, lying in wait for you to surface etc.

AOD was a great sim in many ways.

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Old 08-06-07, 12:37 PM   #3
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well unless a sub is lying on the ground an expirienced sonar operator should be able to separete the ground echo from sub bounce.

ground echo sounds different to returns from a sub and you know the first echo is the sub, the second is the ground. I think they could even setup the filters to reduce the ground echo amplitude.

But anyway the ground echo is not modeled in game.
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Old 08-06-07, 12:48 PM   #4
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Quote:
Originally Posted by Peto
LOL Sailor Steve! That happened to me more than once with me banging on the dive/rise commands (which did work once in a while). I wonder why no one has incorporated some of the basic things that were in AOD--escorts doing search patterns, lying in wait for you to surface etc.

AOD was a great sim in many ways.

Cheers!

Peto
Not sure what you mean there. If you don't think the escorts in SH4 lie in wait for you then you have been very lucky.

On several occasions I have seen one escort stay behind after the others rejoin a convoy and just sit there at all stop... waiting for you to surface. If you out wait him he will then search on both sides of the convoy track all the way back until he rejoins the formation.

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Old 08-06-07, 01:55 PM   #5
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Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Peto
LOL Sailor Steve! That happened to me more than once with me banging on the dive/rise commands (which did work once in a while). I wonder why no one has incorporated some of the basic things that were in AOD--escorts doing search patterns, lying in wait for you to surface etc.

AOD was a great sim in many ways.

Cheers!

Peto
Not sure what you mean there. If you don't think the escorts in SH4 lie in wait for you then you have been very lucky.

On several occasions I have seen one escort stay behind after the others rejoin a convoy and just sit there at all stop... waiting for you to surface. If you out wait him he will then search on both sides of the convoy track all the way back until he rejoins the formation.

JCC
Ive also witnessed them working in teams with one darting about pinging away and dropping the occasional can while the other drifts and listens.
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Old 08-06-07, 02:13 PM   #6
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by John Channing
On several occasions I have seen one escort stay behind after the others rejoin a convoy and just sit there at all stop... waiting for you to surface. If you out wait him he will then search on both sides of the convoy track all the way back until he rejoins the formation.

JCC
Ive also witnessed them working in teams with one darting about pinging away and dropping the occasional can while the other drifts and listens.
They did the 'tag team' thing in SH3 too. The one searching the sides on his way back sounds cool.
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Old 08-06-07, 02:35 PM   #7
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I agree that they're there BUT!!!---I always know that they're there. In RL (and AOD) they would lie quiet. You'd think they were gone but they would catch you when you came up. In SH4 (which I love playing btw--great sim) I can evade them as long as I know where they are.

This is better and they're more persistant since 1.3 patch though and I think it's a great improvement.

Cheers!
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Old 08-06-07, 02:47 PM   #8
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Quote:
Originally Posted by Peto
I agree that they're there BUT!!!---I always know that they're there. In RL (and AOD) they would lie quiet. You'd think they were gone but they would catch you when you came up. In SH4 (which I love playing btw--great sim) I can evade them as long as I know where they are.

This is better and they're more persistant since 1.3 patch though and I think it's a great improvement.

Cheers!
If a ship is sitting 'up there' at a dead stop how do you know hes still up there short of using the exterior cam ?

Only reasoning I can think of is you have his last known position and did not 'hear' him move off so you can assume he is still there.
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