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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
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Those who created Magic and other Tradable Card Games created a goldmine for the Hobby Shop. Where as with other gaming items, they are really one time purchases, usually at 40-50 dollars for the core book, with 25-50 dollars for additional books . . . several dollars for dice . . . and that's it . . . the customer leaves, and if they really like that system you never see them again.
However, with Magic and other CCGs/TCGs the starting price is low . . . and you need to by more booster packs to build a good deck . . . and then you need to by the next edition because some cars become obsolete in certain rules, or the newer cards overpower the older edition cards . . . and it's an endless cycle . . . and at 2-4 bucks a pop, one doesn't think to hard about the purchase decision as compared to something 10 times as much. But yah . . . the hardest part is finding people who you can agree with long enough, and enjoy their company, to spend that amount of time with them . . . especially given the instant pleasure that is so common these days . . . a game which takes time, and mental imagination is like a good book.
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"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
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