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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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Mon dieu ..mon dieu ! C'est fabuleux et magnifique...bon travaille les gas.
Omg ..omg ! It's fabules and magnificent...good work men.
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#2 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Looks truely real. Amazing work. Will there be a half second flash of light along with it? Thats the only thing I can think of that would make it even better...
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#3 |
Canadian Wolf
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Looks awsome lads, a welcome addition to the game\experience
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Been playing with this again today. Not conclusive i must say. As it is now i am trying to get the lighting visible in daylight (well dusky daylight as its overcast during a thunder storm) so far no go.
I opened a thread in the SH3 forum and Diving Duck sort a hinted at the "self illuminating" value in the hex code. Have not yet had time to look at it though. Other then that, to make this really perfect one would also have to tweak @lightning_reflection_on_water01-4 and @lightning_reflection_on_sky01-4 found in the materials.dat A lot of stuff here. I wonder if the best would be to wait for Skwasjer's 2nd edition of the S3D tool...or just dig in and do it old school. In the Lightning tweakfile I ported "Unnamed effect Lightning 1-4" "Life" and "Rate" These values controls the duration and "pulse/animation" of the lightning anyway. |
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#5 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() Quote:
![]() Anyway thank you guys for all the feedback. Currently, the main concern is the lightings not following your sub path. Meaning if you travel a few miles away, you can still hear thunder but lightning is still stuck at the same place, not following you... Thanks CaptainCox for reflection thing, i'll have to check on that definitevely! hard to figure out in HEX though... Can't wait for new S3D |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Yep those textures looks the stuff
![]() As I explained there are SO!!!! many parameters here with the Particle.dat Materials.dat Scene.dat And in the materials.dat you have 3 big chunks of stuff that needs to be looked at @lightning_reflection_on_water0 1-4 @lightning_system01 1-4 @lightning_reflection_on_sky0 1-4 etc etc. So either really roll up the sleeves here and get more peeps looking at it or simply wait for the S3D tool... So far we got a decent looking "lightning mod" but it has many flaws No lightning in daylight conditions Lightning is spread out over an area (not showing up in one spot) but it does not move with the boat...at least not the way I have the "test mission" set up. So there are many things to be solved/fixed. The more peeps that chip in the better I think ![]() |
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#7 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
Downloads: 0
Uploads: 0
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well, i think the lightning shouldn't "follow" the sub, but the storm it self. Maybe the devs tried to do this and just couldn't do in the given time, so they abandoned the idea.
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#8 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#9 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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[/quote]Now this I totally agree with. Maybe just leave it as it is. But we still have to crack the daylight thingy/transparacy[/quote]
Yeah you right, main concern for now. As for myself, i also won't be truly satisfied unless my eyes catch those reflection on sky and water effect should it work ![]() ![]() But yep, it's on the good way boys, hope we will have something good enough to be released soon |
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#10 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#11 | ||
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
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![]() Quote:
Lightning Height = 20 MinDistance = 120 MaxDistance = 180 MinTime = 10 MaxTime = 20 There nothing else about locations. |
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#12 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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I don't know if I would be playing this anymore without all the hard work from all you guys. CHEERS!
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