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Old 08-04-07, 09:20 PM   #1
JScones
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Trust me, you will find that it's been extensively discussed here, time and time again.

Here's one thread dedicated to RUb's deck gun... http://www.subsim.com/radioroom/showthread.php?t=80956

I'll leave the "heated" threads and posts for you to find, LOL!
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Old 08-05-07, 11:06 AM   #2
onelifecrisis
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Thanks for pointing me in the right direction! I think, having read all that stuff and more, that I'll leave the setting where it is. The fact that (in SH3) you can dive immediately has to be compensated for somehow and those statistics (only 5% of all U-boat targets sunk were sunk using the deck gun!) suggest that vanilla SH3's deck gun was way overpowered (I was getting more than 50% of my kills from it in the early stages of the war).
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Old 08-05-07, 11:59 AM   #3
Heibges
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The deckgun has pretty much been "overpowered" in one way or another in just about every subsim.

It was thoroughly ridiculous in even the beloved Silent Hunter. You could easily sink the entire IJN before they even got the the range at which they opened up.:rotfl:

I would suggest consulting the relevent chapter on Conducting a Gunnery Raid in the Uboat Commanders Handbook.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
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