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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Mabey you should start over with a fresh install of the game if need be. Once installed and patched, install the JSGME into the main SH4 folder. If you navigate to your SH4 folder, you should now see an icon that looks like a gear. This is the JSGME. Click on the icon to enable the JSGME. A MODS folder should now be created. This is the folder that you will unzip your mods to.
When you have a mod you want to install, simply unzip the files into the MODS folder in the SH4 directory. Click on the gear icon again, and you should now see the available mod ready for enableing. If you install multiple mods, and recieve a conflict warning, you need to make a choice because I think the newer mod will overwrite any previous mod that it may conflict with. I hope this helps you out alittle, and I'm sorry if it's all been said befor. Good luck! If you're still having probs, don't be afraid to ask for help. |
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#2 | |
Swabbie
![]() Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
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Okay, here's what I did: I uninstalled everything. I cleaned my computer of all files and such. I eliminated any erroneous links. I then reinstalled SH4, JSGME in the directory. It created the MODS. I then uploaded all the mods and activated them with JSGME. Here's what I get: The whole new beginning scenes with 1.2B by Captain Fox, but no music. New menu scenes with Trigger Maru are present. New scenes in career field and once I enter my career information, I go to the scenario movie, but it's still the stock movie and the sound is very fast in speed. Port or out at sea choice comes up, then the game starts to load, and it crashes. Says it has run into a problem and needs to close. Can't get past that. Any ideas? Manny |
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#3 |
Swabbie
![]() Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
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Okay,
Update...I deleted the 0kb movies out of Trigger Maru. I got music and something speaking in the main screen load session. Everything else was fine, made sure I was in port, and the game started to try and load but still crashed. Any ideas? I love what I see so far! Manny |
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#4 |
Swabbie
![]() Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
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I tried to disable all mods that were in conflict with Trigger Maru 1.4, but it still crashes. The original opening screen showed, original menu screen, original career screen showed, opening movie was still fast in speech, and then when you load the game, it runs into problems and closes. Any ideas?
Manny |
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#5 | |
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 0
Uploads: 0
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I don't use a full TM mod so I have no idea about what conflicts there might be, but if it hasn't been pointed out already conflicts are bad. Really bad as you only end up overwriting one mod with another, and thus can create bugs or other unwanted effects. As I said I don't know TM in detail so as an example let's just assume that TM makes changes to scene.dat. Then if you install living breathing ocean on top of that, ignoring the warning in JSGME, then it will simply overwrite the scene.dat and delete any changes installed in the TM scene.dat. In regards to this particular combination I'm pretty sure I saw in the living breathing ocean thread a TM compatible version (I may remember wrong though). Personally I avoid conflicts at all costs, and have instead learned how to merge the conflicting mods and sort of made my own supermod. Another thing, as I can't see anyone has told you yet, is that you must always make sure the mod you are installing is 1.3 compatible. Many mods have never been updated to 1.3, but then many did not need to either, and I guess keeping track of this is sort of the challenge for the end user. CaptainCox's and Excalibur Bane's sticky 1.3 mod compatibility check list threads are good places to start. As for your mod list I see a few things that seem unnecessary. I mean for instance the flag fixes (Canada and Nazi) doesn't the SI Recognition Manual address these issues? And then what are the tweak files doing in the mod list? AI sensors dat. tweak file scene dat tweak file SH4 aircraft .zon and .sim tweak files Did you install them into the game with JSGME too? And lastly, silent service 1.2c GRAPHICS MOD and Pearl Harbor Menu 1.0 both install opening menus, videos and sounds so there is definitely a conflict there. I'll get back to you if I spot more.
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