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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I noticed this after I installed v1.3 and TMaru. When I go to the hydrophone station and I man it myself I cannot hear ships (merchants that have motors running) that are right in front of me. I know they are there because I can see them clearly through the scope. However when I point the hydrophone in their direction, no sound and no green light.
What is even more strange is that when I ask the sonar operator to track the nearest target he does! He is able to track the ship that has no sound. No green light either but he happily tracks it. This obviously does not help when scanning for ships below peri depth. Please help. Thanks!
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#2 |
Rear Admiral
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If you think its bugged, disable the mod, and delete
\Data\Library\USSubParts\Sensors_sub_US.sim from the mod and enjoy your hydrophone contacts while on the surface. I'll be adjusting the file later to a less aggressive fix, its on my list of things to do. |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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I'm too busy being on the bridge watching the waves splash all around me to not even think about the hydrophone
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I get the same behaviour too: No hydrophones above 40' but the SO will often track targets anyway despite surfaced. TM1.4
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#5 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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I usually get that in horrible weather. I'm locked onto a target 2000m away your I can't hear it on hydros. I need to manually ping the bearing and only then do I get a lock.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Correct me if I'm wrong but the normal sound frequency stuff is the two "balls" below the hull and is responsible for passive listening. The complete sonar/hydrophone set includes the "T-bar" fore deck device which allows ultra-sonic (higher than human hearing frequency range) operations such as pinging.
If anything the ping shouldn't work until that "T-bar" is submerged but the passive hydrophone part should work pretty much 24/7. I take issue with calling the high frequency sonar system "supersonic" as this means faster than sound. I believe ultrasonic is more appropriate. |
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#7 |
Watch Officer
![]() Join Date: Aug 2007
Location: Mind your own business English Types
Posts: 334
Downloads: 0
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I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
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#8 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Oh and welcome to the forums. |
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#9 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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#10 |
Mate
![]() Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
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I was tracking a merchant with hydrophones,raised my perscope to get a visual could not see it, so I went back to listen but I could hear nothing.After around 10 mins I got a visual,but still could not hear it with hydrophones,although the SO kept giving bearing and esimated speed.
I disabled what mods I had but still had the same problem with stock 1.3. I sank it then moved on eventually getting another contact, this time the hydrophones worked perfectly. It has happened a couple of times and it seems random. |
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#11 |
Rear Admiral
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Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.
For instace, i crash dive. Sonarman can hear stuff, i can't. I know where the ship is, but when i use the hydrophones, i can't hear it. Sonarman hears it fine. I shoot a torpedo.. i can hear that, i can hear them impact and when they do their end of run explosions, but i cannot hear the orginal target.To add more to the mystery, If i surface, and then dive again, hydrophones will work fine. |
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