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Old 08-02-07, 12:08 AM   #1
Quagmire
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Default Is your HYDROPHONE busted too?

I noticed this after I installed v1.3 and TMaru. When I go to the hydrophone station and I man it myself I cannot hear ships (merchants that have motors running) that are right in front of me. I know they are there because I can see them clearly through the scope. However when I point the hydrophone in their direction, no sound and no green light.

What is even more strange is that when I ask the sonar operator to track the nearest target he does! He is able to track the ship that has no sound. No green light either but he happily tracks it.

This obviously does not help when scanning for ships below peri depth.

Please help. Thanks!
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Old 08-02-07, 12:38 AM   #2
Ducimus
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If you think its bugged, disable the mod, and delete
\Data\Library\USSubParts\Sensors_sub_US.sim from the mod and enjoy your hydrophone contacts while on the surface.

I'll be adjusting the file later to a less aggressive fix, its on my list of things to do.
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Old 08-02-07, 01:37 AM   #3
Fearless
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I'm too busy being on the bridge watching the waves splash all around me to not even think about the hydrophone
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Old 08-02-07, 04:23 AM   #4
Frederf
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I get the same behaviour too: No hydrophones above 40' but the SO will often track targets anyway despite surfaced. TM1.4
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Old 08-02-07, 05:25 AM   #5
switch.dota
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I usually get that in horrible weather. I'm locked onto a target 2000m away your I can't hear it on hydros. I need to manually ping the bearing and only then do I get a lock.
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Old 08-02-07, 06:42 AM   #6
Frederf
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Correct me if I'm wrong but the normal sound frequency stuff is the two "balls" below the hull and is responsible for passive listening. The complete sonar/hydrophone set includes the "T-bar" fore deck device which allows ultra-sonic (higher than human hearing frequency range) operations such as pinging.

If anything the ping shouldn't work until that "T-bar" is submerged but the passive hydrophone part should work pretty much 24/7.

I take issue with calling the high frequency sonar system "supersonic" as this means faster than sound. I believe ultrasonic is more appropriate.
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Old 08-03-07, 03:38 PM   #7
silentrunner
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Default can't get sonar to move

I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
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Old 08-03-07, 03:42 PM   #8
SteamWake
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Quote:
Originally Posted by silentrunner
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
Home and end keys on your keyboard turn the wheel. Not exactly intuitive but thats the ticket.

Oh and welcome to the forums.
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Old 08-03-07, 04:25 PM   #9
Frederf
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by silentrunner
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
Home and end keys on your keyboard turn the wheel. Not exactly intuitive but thats the ticket.

Oh and welcome to the forums.
Mousewheel also works for fine adjustments. Same exact setup Home/End/Mousewheel on the radar PPI/A_scope
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Old 08-06-07, 04:49 PM   #10
buteobuteo
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I was tracking a merchant with hydrophones,raised my perscope to get a visual could not see it, so I went back to listen but I could hear nothing.After around 10 mins I got a visual,but still could not hear it with hydrophones,although the SO kept giving bearing and esimated speed.
I disabled what mods I had but still had the same problem with stock 1.3. I sank it then moved on eventually getting another contact, this time the hydrophones worked perfectly. It has happened a couple of times and it seems random.
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Old 08-06-07, 05:09 PM   #11
Ducimus
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Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.

For instace, i crash dive. Sonarman can hear stuff, i can't. I know where the ship is, but when i use the hydrophones, i can't hear it. Sonarman hears it fine. I shoot a torpedo.. i can hear that, i can hear them impact and when they do their end of run explosions, but i cannot hear the orginal target.To add more to the mystery, If i surface, and then dive again, hydrophones will work fine.
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