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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Somewhat I feel that the indicators (red bars) of each damaged component is more realistic. I know what you mean but, would be a bit more easy to read etc.
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
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Heh, kind of funny that modders were asked to remove that percentage indicator in SH3. Now in SH4 it's the opposite :p
Personally, I like the SH4 way more but that's just me |
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#3 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
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Sorry to go off topic but.. Nice name, fiend for life here as well.. ![]()
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#4 | |
Rear Admiral
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#5 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I'm not a big fan of a % indicator. I could see having a few damage reports possible from your DC team. Like:
"Hull seems uncompromised, sir." "The hull has sustained damage, sir, it appears to be minor." "The hull has sustained damage sir, and is probably compromised. Deep diving might be dangerous. The only way to tell will be drydock." "We've taken serious hull damage, no submerged operations are safe. We need to get back to the barn" The first would be what you'd hear if you took no damage at all yet, or some minor amount. The second would be if you sustained damage that manifested itself inside the boat. The third is the same as the second, but above some threshhold, a hole damage template (or equiv damage) is what I would thing.. The forth is above some very critical level. Anything that right now would make a hole template in the boat should get #3+, IMO. All would have some chance of total failure except undamaged at all. |
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#7 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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No damage: Hull Intact 90-99% integrity: Hull Lightly Damaged 70-89%: Hull Moderatly Damaged <70%: Hull Severely Damaged |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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^^^ except I don't want to be even that sure at all, lol.
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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100%: Hull Intact <100%: Hull Damaged ![]() |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I kinda play that way, if I take any damage, I assume the hull might be compromised and I'm careful.
The following is fantasy, but what I'd like to have seen. Ideally the game would compare the actual hull damage % (assuming it has that someplace) to the crew quality in some way, and randomly let you know about damage in some catagories. Say the hull is 20% damaged, if you have a good crew, there might be a X% chance each watch that they will report a problem with the hull. Then you'd get a report that in the last few minutes they've discovered some problems with the hull. The better the crew, the more likely they catch it, and the more accurate their report is. The reports would still need to be the sort of stuff you might actually hear. "It's probably OK to continue" level, "we can continue the patrol, but we need to be careful," and "we should probably head home for repairs." tater |
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