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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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is it time for a supermod?
ther has been a few great mods out in the last couple of weeks, living ocean, dt's sink, natural sinking mod, oaks mod, captain cox's mods, anvarts mods, real nav mod, real deck gun, but some of these mods conflict with others, and sadly some cant be used with others. can anyone or will anyone make all these great mods work together? |
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#2 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
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Have you tried Trigger Maru or Real Fleet Boat?
The problem with a "super mod" is that it'll inevitably include some things you don't want, but not include some things you do want (because other people don't want them). If you really want your own personal supermod... be prepared to roll your own! |
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#3 |
Lucky Jack
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Come back next year or the year after you may be lucky.
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__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Personal opinion...patched to 1.3 and with Trigger maru 1.4 and a few smaller mods, I'm quite happy with this game.
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#5 | |
Canadian Wolf
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#6 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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you guys are probably right, it is very early in sh4, but when the supermod does come out, its gonna KA
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#7 | |
Canadian Wolf
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